Breaking Barriers
  This section is due to be a show case for images that are not necessarily the most aesthetically attractive, but are selected instead because of their incredible complexity, resolution, number of emitters, or other technical criteria.

These are top record works that go beyond a simple render, enjoy!
  > RESOLUTION (10000 x 6000) 60 Megapixel By Tonfarben
 
TECHNICAL INFO

Model by pyrael, rendered by tonfarben.

Rendered about 16 hours. Made with Beta 1.2.1
Several bitmaps involved.

Temporal MXL: 6.330.235 kb
MXS: 81.285 kb
resulting tga: 175.419 kb

 
  > RESOLUTION (10000 x 5800) 58 Megapixel By Next Limit
 
TECHNICAL INFO

This is one of the latest tests using the -hd option in the command line. It was rendered at night in an AMD 3200 whinchester 939. The Maxwell benchmark is not very good due to the high disk activity, we still have to improve this option a little bit. The sampling level reached is 6. The number of polygons is near 2 million.

I uploaded a reduction to 12% of the original size. I am now trying to upload the high resolution one, but I am having problems to convert such a big image to a JPG format using less than 5 Megabytes and keeping some quality.

 
  > COMPLEXITY By Next Limit
 
TECHNICAL INFO

Light is scattered through a semitranslucid object (green) that generates caustics in the glass ball and in the mirror.

 
  > 3 RENDER AT THE SAME TIME By Tonfarben
 
TECHNICAL INFO

I just rendered 3 files (mxs=250Mb) at the same time, last night I started the render and this morning my PC (dual xeon 2,8 Ht with 2 Gb RAM) was running perfectly.
The file is very large (I don't know how many polygons).
xref 6 files with many important faces & poly, in fact the time for a render is very long (1°img 4h 23', 2°img 8h 52', 3° img more then 12h). When I render a single image I finish a render in 2h 20', but tonight I will just sleep...

 
  > 3 EMITTERS BLASTED TO 67229 FACES By Oneshot
 
TECHNICAL INFO

3 spheres emitters blasted to 67229 faces emitters. 16 samples approx 1 hour,metal & BSC1(%100).
 
TECHNICAL INFO

Render with 2 subframes mblur (16smp | 2 hour)
 
TECHNICAL INFO

Now 2 cylinder to 59.266 faces emitters
 
  > 2,067,500 FACES LIGHT EMITTERS By falconking
 
TECHNICAL INFO

2.067.500 Face emitters.

Render time: 5 hours.
Dual Athlon MP 2.6 Ghz.
4 Gigs of RAM.

Illuminant D65 100 W

 
  > 6,670,608 POLYGONS By falconking
 
TECHNICAL INFO

6.670.608 Polygons.

Dual Athlon MP 2,6 Ghz.
Render time: 4 hours -MXI Light-

 
NEW! > 7,891,996 TRIANGLES By JDHill
 
TECHNICAL INFO

- Not my model
- Rendered directly from Rhino (Rhinoll plugin)
- Resolution: 3200x1600
- Num triangles: 7,891,996
- Voxelization time: 7m 57s
- Memory usage: 2.63GB
- Paint: ferrari_red.mxm & ae_yellow.mxm

 
NEW!> 7,025,760 TRIANGLES By Tim Ellis
 
TECHNICAL INFO

Twin 244 Opterons (1.8ghz).
4GB ram (2GB dedicated/CPU) & 8GB virtual memory.
Peak memory usage was during Voxelization

Render at rendered resolution
Maxwell Render data
Close up of mesh used
 
  > 5.4 MILLION TRIANGLES By Next Limit
 
 
  > 3.5 MILLION TRIANGLES By Gotoxy.de
 
 
  > 524 EMITTERS @ 4424 FACES By Evrinc
 
 
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