SECTION: COMMON ERRORS, RENDERING
> ERROR: UVW channels (2) on object "myobject" not enough for material "mymaterial"
In Maxwell Render, UV channels (UV sets) start from 0, so if an object only has one set of UV's, but you apply a material which has a texture that uses UV channel 1 to it, this would mean the object needs to have two sets of UV channels (0 and 1). You will get this error message if the object does not have enough UV channels to render the material applied to it.

If your object only has one UV channel, make sure all textures (diffuse, bump, weightmap etc.) are set to use projector channel 0 in the texture picker.