Maxwell Render 1.7 Features
  Download here Maxwell Render 1.7 full features list
  > COMPONENTS
 
 
MXST: Maxwell Studio
MXST: Maxwell Studio

Sophisticated scene editor, Full 3D environment, allowing the user object manipulation, render parameters and many more features essential to the work pipeline.

Maxwell Material Editor
MXED: Maxwell Material Editor

Standalone material editor with powerful layered physical materials and material browser.

Maxwell Engine
MXCL: Maxwell Engine

Command Line controllable render engine.

 
 
> SHADER FEATURES
 

• Sub-Surface Scattering (SSS)
Component New in v.1.7

Subsurface Scattering

• Maxwell Displacement New in v.1.6

Maxwell Displacement
  by Kurt Singstad - click to enlarge  

• MXED re-written

• Single-Shader Material System

• Drag and drop functionalities   

• Layer Blending

  • - Basic Layer Blending (Normal, Additive)
  • - Weight Mapping

• Fresnel Reflections

• Control of fresnel curve   

• Advanced Absorption

  • - w/ Attenuation Distance
Advanced Anisotropy
  Click to enlarge  

• Spectral Dispersion

Advanced Anisotropy
  by Ricardo Amaral - Click to enlarge  

• Advanced Transmittance

  • - Mapped (Smooth-Color)
  • - Clipped (Explicit-B/W)

Advanced Anisotropy

• Advanced Anisotropy

  • - w/ Angle Mapping
Advanced Anisotropy
  Click to enlarge  

• Matte Material   

  • - Create invisible materials

• Bump Mapping

Advanced Anisotropy
  Click to enlarge  

• Normal Mapping

  • - Flip X,Y and Wide Range Z support

• Coating Layers

  • - Thin Film Interference / Iridescence
  • - Thickness Mapping

• Complex IOR Materials

Advanced Anisotropy
  Click to enlarge  
 
> ILLUMINATION FEATURES
 

• Physical Sky - New Atmosphere system New in v.1.7

• Sun in Skydome

• Free Dosch Design HDRIs

• Advanced Illumination System

  • - Color+Luminance Emitters
  • - Temperature Emitters (Kelvin)
  • - MXI/HDR Emitters
  • - Luminaries Presets
  • - Watts/Efficacy Control
  • - Lumens/Candela Control

• Composite Emiters

  • - Emitter over materials (Emitters + Basic Layers)

• Emixer: Emitter Mixer Panel (multilights)

  • - Realtime interactive emitters with keyframe animated intensities

• Gas properties

  • - Ozone
  • - Water Vapor

• Aerosol properties

  • - Turbidity coefficient
  • - Wavelength exponents
  • - Reflectance
  • - Scattering assymetry

• Skydome

• MXI/HDR Environment System

  • - Multi-channel control (Background, Reflection, Refraction, Illumination)
  • - Screen-mapping for background
  • - Activating channels for skydome/physical sky
> STUDIO FEATURES
 

• Texture Handling and Memory Optimized
for speed.New in v.1.7

• Realtime OpenGL Preview of Physical Sky New in v.1.7

• Simulens parameters available in Studio New in v.1.7

• Hierarchy support

• New transform network

• Robust UV creation

• Instances support

• Flexible Drag'n'Shape GUI

• Customize and Save Layouts

  • - Switching between different layouts

• Realtime OpenGL Environment Preview

• Realtime OpenGL DOF Indicator

• Realtime Compass/Sun Position

• Material Browser IMPROVED!

Material Libraries
  • - Material Libraries

• Material Editor IMPROVED!

Materials Wizard
  • - Material Wizard
  • - Drag and drop functionalities   

• Camera Autofocus

• Orthographic Rendering

• Filmback for Camera

• UVW Projectors

• Multilevel Editing

  • - Group, Object, Polygon selection
  • - Select objects by name
  • - Select objects by material
  • - Remove unused materials

• Undo

• Selective Render Engines (RS0,RS1)

• Bounce Control for Preview Engine

• Google™Earth KML Markup Support

• Command-Line Parameters Support

• Supported 3D File Formats

  • - mxs, obj, stl, lwo, xc2, dxf, 3ds.

• Export OBJ option   

 
> CAMERA OPTICS FEATURES
 

• Polygonal/Circular Diaphragm

• Shutter Speed

• Focal Length

• F-Stop

• DOF: Depth of Field

• 3D Motion Blur

• SimuLens™   

  • - Diffraction
  • - Lens Scattering
  • - Vignetting
SimuLens
  by Jose Martin Garcia - Click to enlarge  

• Shift Lens   

> RENDERING FEATURES
 

• MXiMerge Tool New in v.1.7

• Instances New in v.1.7

SimuLens
  by Mihai Iliuta - www.iliuta.com
Click to enlarge
 

• Motion Blur

• Hidden Objects

  • - Objects Hidden to Camera (incl. hidden emitters)

• Resume MXI   

• Selective Engines

  • - RS0 (Preview)
  • - RS1 (Production)

• Simple/Advanced Tonemapping

  • - ISO, Burn, Gamma
  • - Auto Range

• Render Channels

  • - Render
  • - Alpha
  • - Material ID
  • - Z buffer
  • - Object ID
  • - Shadow   

• HDR32 Render Output   

• Z-clip Planes   

> NETWORKING FEATURES
 

• Several managers available in
network

• Global SL

• Voxelization Multithreading

• Autodetect Render-Nodes

• Normal/Cooperative Modes

• Batch Rendering/Render Queue

• Priority Control

• Full Monitoring

  • - State, Frames, SL, Target SL, Time, Resolution

• Hybrid Network Support

  • - Windows, OSX, Linux

• Available Platforms

  • - Multiplatform 32 and 64 bit for Windows, Mac and Linux   

> PLUG-INS
 

• Plug-ins developed and supported by Next Limit

  • - 3ds Max and VIZ
  • - ArchiCAD
  • - Maya
  • - CINEMA 4D
  • - LightWave
  • - SolidWorks
  • - Rhinoceros
  • - form·Z
  • - SketchUp Pro
  • - XSi

• Plug-ins developed and / or available through third parties

  • - Houdini
  • - AllPlan
  • - SolidThinking
  • - MicroStation

• Plug-ins interpret native shaders  

 

Note: For all other applications (Autocad, Blender, Carrara etc.)
it's possible to bring geometry into Studio with the supported file formats.
(obj, stl, lwo, xc2, dxf, 3ds, fbx, ply)

 

 

> LICENSING FEATURES
 

• Standard Licenses

  • - Complete feature package MXCL, MXST and MXED
  • - Free plug-ins
  • - No CPU core limit

• RenderNode licenses

  • - For additional rendering capacity