| > SHADER FEATURES |
| |
|
• Sub-Surface Scattering (SSS)
Component 
• Maxwell Displacement 
 |
 |
 |
 |
|
 |
| |
by Kurt Singstad - click to enlarge |
|
 |
 |
 |
• MXED re-written
• Single-Shader
Material System
• Drag and drop functionalities
• Layer Blending
- - Basic Layer Blending (Normal, Additive)
- - Weight Mapping
• Fresnel Reflections
• Control of fresnel curve
• Advanced Absorption
- - w/ Attenuation Distance
• Spectral Dispersion
 |
 |
 |
 |
|
 |
| |
by Ricardo Amaral - Click to enlarge |
|
 |
 |
 |
• Advanced Transmittance
- - Mapped (Smooth-Color)
- - Clipped (Explicit-B/W)
• Advanced Anisotropy
• Matte Material
- - Create invisible materials
• Bump Mapping
• Normal Mapping
- - Flip X,Y and Wide Range Z support
• Coating Layers
- - Thin Film Interference / Iridescence
- - Thickness Mapping
• Complex IOR Materials
|
|
|
| > ILLUMINATION FEATURES |
| |
|
• Physical Sky - New Atmosphere system 
• Sun in Skydome
• Free Dosch Design HDRIs
• Advanced
Illumination System
- - Color+Luminance Emitters
- - Temperature Emitters (Kelvin)
- - MXI/HDR Emitters
- - Luminaries Presets
- - Watts/Efficacy Control
- - Lumens/Candela Control
• Composite Emiters
- - Emitter over materials (Emitters + Basic Layers)
• Emixer: Emitter Mixer Panel (multilights)
- - Realtime interactive emitters with keyframe animated
intensities
• Gas properties
• Aerosol properties
- - Turbidity coefficient
- - Wavelength exponents
- - Reflectance
- - Scattering assymetry
• Skydome
• MXI/HDR Environment System
- - Multi-channel control (Background, Reflection,
Refraction, Illumination)
- - Screen-mapping for background
- - Activating channels for skydome/physical sky
|
| > STUDIO FEATURES |
| |
|
• Texture Handling and Memory Optimized
for speed.
• Realtime OpenGL Preview of Physical Sky 
• Simulens parameters available in Studio 
• Hierarchy support
• New transform network
• Robust UV creation
• Instances support
• Flexible
Drag'n'Shape GUI
• Customize and Save Layouts
- - Switching between different layouts
• Realtime OpenGL Environment Preview
• Realtime OpenGL DOF Indicator
• Realtime Compass/Sun Position
• Material Browser IMPROVED!
• Material Editor IMPROVED!
- - Material Wizard
- - Drag and drop functionalities
• Camera Autofocus
• Orthographic Rendering
• Filmback for Camera
• UVW Projectors
• Multilevel Editing
- - Group, Object, Polygon selection
- - Select objects by name
- - Select objects by material
- - Remove unused materials
• Undo
• Selective Render Engines (RS0,RS1)
• Bounce Control for Preview Engine
• Google™Earth KML Markup Support
• Command-Line Parameters Support
• Supported 3D File Formats
- - mxs, obj, stl, lwo, xc2, dxf, 3ds.
• Export OBJ option
|
|
|
| > CAMERA OPTICS FEATURES |
| |
| • Polygonal/Circular
Diaphragm
• Shutter Speed
• Focal Length
• F-Stop
• DOF: Depth of Field
• 3D Motion Blur
• SimuLens™
- - Diffraction
- - Lens Scattering
- - Vignetting
 |
 |
 |
 |
|
 |
| |
by Jose Martin Garcia - Click to enlarge |
|
 |
 |
 |
• Shift Lens
|
| > RENDERING FEATURES |
| |
|
• MXiMerge Tool 
• Instances 
 |
 |
 |
 |
|
 |
| |
by Mihai Iliuta - www.iliuta.com Click to enlarge |
|
 |
 |
 |
• Motion Blur
• Hidden
Objects
- - Objects Hidden to Camera (incl. hidden emitters)
• Resume MXI
• Selective Engines
- - RS0 (Preview)
- - RS1 (Production)
• Simple/Advanced Tonemapping
- - ISO, Burn, Gamma
- - Auto Range
• Render Channels
- - Render
- - Alpha
- - Material ID
- - Z buffer
- - Object ID
- - Shadow
• HDR32 Render Output
• Z-clip Planes |
| > NETWORKING FEATURES |
| |
|
• Several managers available in network
• Global SL
• Voxelization Multithreading
• Autodetect Render-Nodes
• Normal/Cooperative Modes
• Batch Rendering/Render Queue
• Priority Control
• Full Monitoring
- - State, Frames, SL, Target SL, Time, Resolution
• Hybrid Network Support
• Available Platforms
- - Multiplatform 32 and 64 bit for Windows, Mac and Linux
|
| > PLUG-INS |
| |
• Plug-ins developed and supported by Next Limit
- - 3ds Max and VIZ
- - ArchiCAD
- - Maya
- - CINEMA 4D
- - LightWave
- - SolidWorks
- - Rhinoceros
- - form·Z
- - SketchUp Pro
- - XSi
• Plug-ins developed and / or available through third parties
- - Houdini
- - AllPlan
- - SolidThinking
- - MicroStation
• Plug-ins interpret native shaders
Note: For all other applications
(Autocad, Blender, Carrara etc.)
it's possible to bring geometry into Studio with the
supported file formats.
(obj, stl, lwo, xc2, dxf, 3ds, fbx, ply)
|
| > LICENSING FEATURES |
| |
• Standard Licenses
- - Complete feature package MXCL, MXST and MXED
- - Free plug-ins
- - No CPU core limit
• RenderNode licenses
- - For additional rendering capacity
|
|