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PostPosted: Thu Nov 10, 2011 7:43 pm 

Joined: Fri Nov 04, 2005 4:43 am
Posts: 774
Location: Nashville, TN, USA
Hi, I'm spending a little time going thru some 3DS Max tutorials, learning the basics to see if I want to switch from C4D, and so far am very pleased. Is there a way to do "quickie" Maxwell renders using the 3DS Max materials?

Joe

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MW 2.6, C4D R12/R13, Rhino 5.0, WinVista x64, i7-920 3.8Ghz, 12 GB RAM


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PostPosted: Thu Nov 10, 2011 8:04 pm 
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Joined: Wed Apr 13, 2005 4:58 pm
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Location: Madrid
"Standard" materials are converted on export, but not the rest.

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PostPosted: Thu Nov 10, 2011 8:53 pm 
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Joined: Sat Feb 24, 2007 11:50 pm
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Location: Tulsa, Oklahoma
Not advisable though. They become very generic, flat materials. Better to create new Maxwell materials.

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Brian Looney
Maxwell + RealFlow
http://lunatic-studio.com/
Help! I'm dispersing into a haze of probability!


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PostPosted: Thu Nov 10, 2011 9:24 pm 

Joined: Fri Nov 04, 2005 4:43 am
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Location: Nashville, TN, USA
OK thanks, not a problem. I'm much more familiar with creating MW materials anyway. Joe

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MW 2.6, C4D R12/R13, Rhino 5.0, WinVista x64, i7-920 3.8Ghz, 12 GB RAM


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PostPosted: Fri Nov 11, 2011 8:43 am 

Joined: Wed May 04, 2005 1:40 pm
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Location: ATHENS, GREECE
If you have a nice MW mat library then using import in the max mat editor is fast.

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I won't sign it, if it is not a piece of art.. So far, I haven't done any...
Revit Architecture 2012, Max Design 2012, AutoCAD 2012, Moi3d, Maxwell, Octane ... and many working hours


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