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PostPosted: Thu Jun 21, 2012 4:37 am 
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Joined: Fri Mar 26, 2010 8:30 pm
Posts: 31
Location: Chicago, USA
I'm running a script that worked in 2012 but now Max complained that it couldn't find gsRenderTime in the renderer parameters. I did a "show renderers.current" to see if there were changes to the variable names, and all of them came out in another language (Chinese maybe, I can't really say). It seems like all renderer related parameters are not accessible right now?

Is this a Max setting or a plugin thing?

Here's a screen shot of part of the output:
Image

thanks
- Eric

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PostPosted: Thu Jun 21, 2012 9:17 am 
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Joined: Wed Oct 18, 2006 8:20 am
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Oh, sorry about that, it will be fixed soon. Max 2013 switched everything to Unicode and apparently we've missed a few places where we have to take care about the character set.


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PostPosted: Sun Jun 24, 2012 7:28 pm 
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Joined: Fri Mar 26, 2010 8:30 pm
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Do you know about when the fix will be released? My export scripts and some others don't work until then.

Thanks

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PostPosted: Mon Jun 25, 2012 7:18 pm 
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Joined: Tue Jan 25, 2005 4:21 pm
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Location: London
This is also happening in the "Geographical Location" on the render dialog.

J.

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PostPosted: Sun Apr 07, 2013 11:54 pm 

Joined: Sun May 29, 2011 5:07 am
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I am having the same "chinese" messages everywhere in renderkit .
It is impossible to use the mesher, as I don't even understand what it is saying
the error message.I use Max 2013.
also just instaled the most recent plugin for Maxwell in 3ds Max 2013.
And if I use particles , renders with inverted axis in the Active Shade viewport.
the bug It is still there, dozens of plugins and no fix !!!
It is very annoying for a Render as good as Maxwell.It is not a Beta right ?


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PostPosted: Mon Apr 08, 2013 8:25 am 
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Joined: Wed Oct 18, 2006 8:20 am
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Which object is causing this issue exactly? Could you show me a screenshot from Max with the Chinese text?


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PostPosted: Thu May 02, 2013 6:50 am 

Joined: Sun May 29, 2011 5:07 am
Posts: 10
had exactly the same problem.
comented with Luis Miguel .
I think the team is aware of the problem already.


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