Thanks Mihnea. I was pretty pumped to see the potential for spotlights in there, too bad

I wonder how hard it would be to implement something that works like a spotlight in Maxwell. I know it's been covered many times over the years, but I'm actually thinking of something like the directionality parameter of the VrayLight. It basically just adds a spinner that allows you to make the light more coherent with 0 being random dispersion as a Maxwell emitter and 1 being all light rays are perfectly parallel to the emitter.
It lets you create "area spots", especially when combined with emitter maps that vignette the edges.
It would be functionally like using a grid on a real light.
Something like that would be a huge asset in Maxwell, allowing a far more efficient use of the rays, no?
/b