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PostPosted: Tue Apr 24, 2012 8:15 pm 
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I can render this scene directly to Maxwell/Fire without issue, but if I export an MXS to Studio to do some lighting work I get a number of objects moved around.

I think this is connected to instances, and particularly instances that have been mirrored (to flip it from a right-handed part to a left handed part, etc).

I tried resetting the x-form on all parts prior to export - but this creates even more problems, albeit different moves/parts.

Tried ticking on "use max instances" but that caused instanced parts to dissappear entirely and still have some moving.

Any thoughts/directions?

b

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PostPosted: Tue Apr 24, 2012 8:26 pm 
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So in order to get it exported I had to: reset x-form on all parts, convert to edit poly to remove all instancing, and center the pivots on all objects. It's okay for a one-way, one-time export for lighting setup only, but maybe something could be done with the plugin to improve the export so that it works like it does when sending directly to Maxwell for rendering?

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PostPosted: Tue Apr 24, 2012 9:40 pm 
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There are long-standing Studio issues affecting this (actually they all stem from a limitation in the MXS file format design). There's nothing that can be done on the plug-in side, but a scene which reproduces the problem may help in fixing Studio.


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PostPosted: Tue Apr 24, 2012 10:29 pm 
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Mihnea Balta wrote:
There are long-standing Studio issues affecting this (actually they all stem from a limitation in the MXS file format design). There's nothing that can be done on the plug-in side, but a scene which reproduces the problem may help in fixing Studio.


Tks for the answer. I will post a scene tonight when I get back to my place.

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PostPosted: Fri Aug 31, 2012 11:31 am 
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I have the same problem. Actually I've been having this problem since Maxwell 1.0 and that's why I never work with Studio. But now I want to work with HDR light studio Live so I have to use Studio. I would have thought that this issue was solved by now but unfortunately no.. Is there a workaround for this? Other then exporting a .obj file and rematerializing everything.

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PostPosted: Fri Aug 31, 2012 12:42 pm 
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Try to do a reset scale on the affected object. If that doesn't help, try reset pivot too. If it's still wrong, reset transform should fix it, but then it will be weird to manipulate.


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PostPosted: Fri Aug 31, 2012 12:55 pm 
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I can only find the Reset and Center button under the Coordinates menu and those didn't fix it. The scale of the objects is already at 0 so resetting them won't fix it I think. But I haven't tried Reset transform, where can I find that option?

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PostPosted: Fri Aug 31, 2012 2:49 pm 
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In the hierarchy tab you should see a bunch of buttons. The 7th from the top is "Reset pivot". Further down, in the "Adjust Transform" rollup, you should have a "Reset" group with two buttons: Transform and Scale.

If it still doesn't work after you try these buttons, could you remove everything but the offending object from the scene and send me the result? (assuming, of course, that the problem still happens after you remove everything else). I don't need textures or any other external dependencies. My e-mail is mihnea.balta@gmail.com.


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PostPosted: Fri Aug 31, 2012 4:48 pm 
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Resetting the pivot in 3ds max helped for me. All objects are now in the right place! Thank you for your help!

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