I have question about Ram usage. Seems like most of my projects that i did, the Ram usage was pretty high. Wondering is it due to how Maxwell handle it or was it my techniques used?Example A:
Most objects removed for easy ref
Yellow and white panels are lights. Ceiling lights were cloned from a single object and enlarged 3X.
Yellow lights were cloned as well
Im rendering it at 3500pixels X 4000pixels, and it took out 22Gb ram.
Textures were less than 150mbExample B:
Yellow panels are lights. Some lights were enlarged and reduced in size. And they were cloned from a single object.
Im rendering it at 7000pixels X 7000pixels, and it took out 7Gb ram.
So im wondering, which is the one that took out the most ram usage to the least?
was it Clone light panels, Textures, polygon counts then rendering size?
Whats the best way to reduce Ram usage? Example (which i have yet to try it out), lights shouldnt be cloned from a single object, instead it should be modeled as a whole, lets say 4 X 3 light panels.