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PostPosted: Wed Jun 16, 2010 10:03 am 
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Joined: Thu Jun 01, 2006 2:08 am
Posts: 49
Hi,
I would like to be able to un-check shader on the surface, to make it not visible - or to have two shaders, one checked one not. Simply it would be nice if we would be allowed to have more than one shared on each surface and just tick one that we want to be used.

Now shader is applied no matter if it is enabled in LightWave or not.

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Tomek


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PostPosted: Wed Jun 16, 2010 5:11 pm 
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Joined: Wed Oct 18, 2006 8:20 am
Posts: 1827
I'll try to add this for the next plug-in build.


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PostPosted: Wed Jun 16, 2010 10:18 pm 
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Joined: Thu Jun 01, 2006 2:08 am
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Thank you so much! :twisted:

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Tomek


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PostPosted: Fri Jul 16, 2010 9:59 am 

Joined: Wed May 20, 2009 4:15 am
Posts: 87
Thank you both of you guys! one requesting one making it come true! : )))


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PostPosted: Fri Jul 16, 2010 11:28 am 
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Joined: Tue Feb 01, 2005 8:38 pm
Posts: 1080
Location: Berlin
good idea! thanks for posting!

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using and testing maxwell with form-z, lightwave and modo.


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PostPosted: Mon Jul 26, 2010 1:11 pm 
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Unfortunately, the Lightwave SDK doesn't provide a way to query the state of a shader, so I can't implement this.


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PostPosted: Mon Jul 26, 2010 3:40 pm 
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Joined: Tue Feb 01, 2005 8:38 pm
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Location: Berlin
Mihnea Balta wrote:
Unfortunately, the Lightwave SDK doesn't provide a way to query the state of a shader, so I can't implement this.


ouch, that's an odd one... could you maybe request this via fogbugz? afaik, atm NT development is still open to such kind of requests, as they are now taking care again of layout HC and modeler HC, as part of the core package, after a period of nearly no focus on them.

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3 d w o r k s   v i s u a l    c o m p u t i n g
macpro, 2x6cores@2.66 ghz, 48gbyte ram, ati 5870, osx 10.8.2
using and testing maxwell with form-z, lightwave and modo.


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