Maxwell Render

Maxwell Render Information Repository
It is currently Thu May 23, 2013 4:52 am

All times are UTC + 1 hour [ DST ]




Post new topic Reply to topic  [ 8 posts ] 
Author Message
PostPosted: Fri Sep 16, 2011 5:50 pm 

Joined: Thu Jun 30, 2011 11:27 pm
Posts: 93
Hi again

I find it very annoying that I cannot convert my luminance channel of a c4d material to maxwell. first of all luminance channel wont convert at all. when I copy the shader to color channel it converts but if loaded into the emitter texture channel of the maxwell material everything looks funny colorful. only when that map is converted to exr it will show normal results (having lost almost all the dynamic of course)

Could this please be fixed? Or how could I do better?

Cheers,
Rogurt

_________________
Win7 64bit SP1; Dual Xeon E5520; 18GB Ram; NVidia GTX 560Ti
Maxwell 2.6; C4D R13 Studio; Maxwell Plugin 2.6


Top
 Profile  
 
PostPosted: Fri Sep 16, 2011 7:43 pm 
User avatar

Joined: Wed Nov 16, 2005 3:02 am
Posts: 7571
Location: desk #861
Which version of Cinema are you using? If a Cinema material's Luminance channel is enabled, it should produce an emitter Maxwell material, and if there is an HDR texture in that channel, it should be put in the Maxwell emitter's MXI/HDR texture. So, if you could send me a Cinema file (jeremy at nextlimit dotcom) where Luminance is not converted to a Maxwell emitter, that would be good.

As far as loading an RGB image into a Maxwell emitter, you can't do that -- Maxwell only renders HDR formats in emitters. Currently, you will find a warning printed in the console when you try to do that, but I'll see about putting up an error dialog in the future.

_________________
Next Limit Team


Top
 Profile  
 
PostPosted: Fri Sep 16, 2011 10:19 pm 

Joined: Thu Jun 30, 2011 11:27 pm
Posts: 93
I am using c4d R 12.048
mailed an example file to you

_________________
Win7 64bit SP1; Dual Xeon E5520; 18GB Ram; NVidia GTX 560Ti
Maxwell 2.6; C4D R13 Studio; Maxwell Plugin 2.6


Top
 Profile  
 
PostPosted: Thu Dec 29, 2011 12:31 pm 

Joined: Thu Jun 30, 2011 11:27 pm
Posts: 93
Any news about the c4d->mxm luminance converting bug?
Still if I have a shader (lets say a gradient) in c4d material luminance channel and convert it to mxm the result is black with no texture in the "image emission texture" slot...

Cheers,
Rogurt

_________________
Win7 64bit SP1; Dual Xeon E5520; 18GB Ram; NVidia GTX 560Ti
Maxwell 2.6; C4D R13 Studio; Maxwell Plugin 2.6


Top
 Profile  
 
PostPosted: Thu Dec 29, 2011 4:08 pm 
User avatar

Joined: Wed Nov 16, 2005 3:02 am
Posts: 7571
Location: desk #861
That's not a bug, you have to use an HDR image format in the luminance channel texture.

_________________
Next Limit Team


Top
 Profile  
 
PostPosted: Fri Dec 30, 2011 1:01 am 

Joined: Thu Jun 30, 2011 11:27 pm
Posts: 93
Do we understand each other? I want to set up a c4d material in c4d app. In the luminance channel I would put a shader NOT a texture. I have it maybe a gradient shader. Then I would hit the "convert material to mxm" button and see what the result is (namely a black mxm with no baked procedural in it).

Other channels like diffuse behave as expected (while the baked result is of course no HDRI format). So why do I have to work around that with the luminance channel and bake the texture with c4d texture bake tag? With a bunch of light emitting objects in a scene this workaround gets a little tedious.

Cheers,
Rogurt

_________________
Win7 64bit SP1; Dual Xeon E5520; 18GB Ram; NVidia GTX 560Ti
Maxwell 2.6; C4D R13 Studio; Maxwell Plugin 2.6


Top
 Profile  
 
PostPosted: Fri Dec 30, 2011 3:05 am 
User avatar

Joined: Wed Nov 16, 2005 3:02 am
Posts: 7571
Location: desk #861
I thought you meant there was a bug. Baking shaders to HDR formats from the plugin is not supported, but I will see what I can do about changing that.

_________________
Next Limit Team


Top
 Profile  
 
PostPosted: Fri Dec 30, 2011 12:00 pm 

Joined: Thu Jun 30, 2011 11:27 pm
Posts: 93
Good to hear that...

_________________
Win7 64bit SP1; Dual Xeon E5520; 18GB Ram; NVidia GTX 560Ti
Maxwell 2.6; C4D R13 Studio; Maxwell Plugin 2.6


Top
 Profile  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 8 posts ] 

All times are UTC + 1 hour [ DST ]


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
Powered by phpBB® Forum Software © phpBB Group