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Which version of Cinema are you using? If a Cinema material's Luminance channel is enabled, it should produce an emitter Maxwell material, and if there is an HDR texture in that channel, it should be put in the Maxwell emitter's MXI/HDR texture. So, if you could send me a Cinema file (jeremy at nextlimit dotcom) where Luminance is not converted to a Maxwell emitter, that would be good.
As far as loading an RGB image into a Maxwell emitter, you can't do that -- Maxwell only renders HDR formats in emitters. Currently, you will find a warning printed in the console when you try to do that, but I'll see about putting up an error dialog in the future.
_________________ Next Limit Team
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