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PostPosted: Thu Dec 29, 2011 1:13 pm 

Joined: Thu Jun 30, 2011 11:27 pm
Posts: 93
Hi all,

I find that the having a texture in the anisotropy channel of a mxm causes the anisotropy strenght slider to be without influence. I searched a little and found that within mxed the anisotropy value field is greyed out when using a texture in that channel.

I suggest to have the corresponding slider in c4d mxm edit window to be greyed out too. Since in the bump channel the strength slider works together with the texture this is a little confusing and cost me some time to resolve...

Cheers,
Rogurt

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Win7 64bit SP1; Dual Xeon E5520; 18GB Ram; NVidia GTX 560Ti
Maxwell 2.6; C4D R13 Studio; Maxwell Plugin 2.6


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PostPosted: Thu Dec 29, 2011 1:19 pm 

Joined: Thu Jun 30, 2011 11:27 pm
Posts: 93
And regardless whether the "use texture" checkbox is checked or not the mxm will always use the texture if loaded. MXED behaves correctly - when unchecked the texture wont affect the anisotropy appearance anymore...

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Win7 64bit SP1; Dual Xeon E5520; 18GB Ram; NVidia GTX 560Ti
Maxwell 2.6; C4D R13 Studio; Maxwell Plugin 2.6


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PostPosted: Thu Dec 29, 2011 3:55 pm 
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Joined: Wed Nov 16, 2005 3:02 am
Posts: 7569
Location: desk #861
Thanks, I see this -- it's a bug.

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