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 Post subject: Grass display
PostPosted: Tue Jun 19, 2012 2:01 pm 
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Joined: Thu May 19, 2005 4:32 am
Posts: 677
Location: Finland
Hi all,

I just noticed that C4D viewport shows the grass blades "flipped" I guess in X axis meanwhile in Studio the same file (exported to open in studio) shows the blades in the right direction.
C4D R13

Image

And the file:
http://dropcanvas.com/66jvn

Cheers
JC

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 Post subject: Re: Grass display
PostPosted: Tue Jun 19, 2012 5:00 pm 
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Joined: Wed Nov 16, 2005 3:02 am
Posts: 7571
Location: desk #861
Thanks for the example scene -- I'll see if there's anything I can do about this.

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 Post subject: Re: Grass display
PostPosted: Fri Jul 27, 2012 4:41 pm 
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Joined: Wed Nov 16, 2005 3:02 am
Posts: 7571
Location: desk #861
This should be fixed. Keep in mind that to check it again with your test scene, you will need to re-generate the blades. Also, I had to use 6 for Max. Blades, because for some unknown reason, while 5 (you specified 5 per sq. meter blade density) were rendered in the engine, only four were generated for the display.

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 Post subject: Re: Grass display
PostPosted: Fri Jul 27, 2012 6:03 pm 
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Joined: Thu May 19, 2005 4:32 am
Posts: 677
Location: Finland
I can confirm that is fixed now. Thanks :)

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JC

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