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 Post subject: Global Scale Bug?
PostPosted: Wed Jan 04, 2012 11:25 am 

Joined: Tue Jul 13, 2010 12:51 pm
Posts: 44
Location: Sweden
Hi!

If I try to change the global scale when I have particles in the scene they keep there size relative to the global scene size which is kind of annoying. What I mean with this is that if I set the Global Scale to 0.5 the particles appears twice as big. Is this a bug or is it suppose to work like this?

Cheers
Mikael


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 Post subject: Re: Global Scale Bug?
PostPosted: Wed Jan 04, 2012 12:05 pm 

Joined: Thu Nov 30, 2006 11:08 pm
Posts: 715
Was a bug indeed and it's already fixed. Will be available in the next plugin update.


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 Post subject: Re: Global Scale Bug?
PostPosted: Wed Jan 04, 2012 1:39 pm 

Joined: Tue Jul 13, 2010 12:51 pm
Posts: 44
Location: Sweden
Great!


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 Post subject: Re: Global Scale Bug?
PostPosted: Wed Jan 04, 2012 4:19 pm 
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Joined: Tue Jun 21, 2011 5:22 pm
Posts: 88
Location: Poland
Hello
I have (maybe similar) problem. If i export scene to 3dsMax scene ( same lights, materials, render and camera settings etc) i need to use overall scale 1. Even if i change units setup in max it doesn't work. In most cases probematic are lights and glasses.

Ty for any help.

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