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PostPosted: Fri Sep 02, 2011 4:11 pm 
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Joined: Wed Nov 16, 2005 3:02 am
Posts: 7564
Location: desk #861
Yes, it has always been like this. Basically, the way to understand it is: if you use some script or plugin to define how objects move over time, then the Maxwell plugin will provide you with a way of rendering those movements with motion blur. The Maxwell plugin itself, however, does not intend to play the part of that animation script or plugin.

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PostPosted: Fri Sep 02, 2011 5:26 pm 

Joined: Thu Apr 21, 2005 8:04 pm
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Location: Berlin
Hi JD,
while I talked about this already a few time I think any way to make MoBlur storable inside a file and let it be by saving a dumb frozen Mesh-Snapshop would be more useful
than what we currently have.

Holger


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PostPosted: Fri Sep 02, 2011 5:46 pm 
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We'll see, Holger...I have long had vague plans for re-doing the whole mblur part of the plugin, but they depend heavily on V5's final implementation.

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PostPosted: Fri Sep 02, 2011 6:02 pm 

Joined: Thu Apr 21, 2005 8:04 pm
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JDHill wrote:
We'll see, Holger...I have long had vague plans for re-doing the whole mblur part of the plugin, but they depend heavily on V5's final implementation.


Cool.


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PostPosted: Sat Sep 03, 2011 3:08 pm 

Joined: Mon Jan 16, 2006 1:44 am
Posts: 1033
Location: Zürich
that'd be great! I'm looking so much forward to rhino releasing the v5 as a stable release. It already is so much better than v4 that I can't go back now ...
motionblur is not a very often used feature (at least not for me), and I guess I can't be at the moment :)
I'm now using points to store the two movement positions. Luckily I've never had any complex movements besides a simple move command!

cheers,
kami


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