Maxwell Render

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PostPosted: Mon Nov 07, 2011 12:59 pm 

Joined: Tue Jul 27, 2010 2:08 pm
Posts: 143
Can I work the hair system on rhino4 or 5?


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PostPosted: Mon Nov 07, 2011 3:33 pm 
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Joined: Wed Nov 16, 2005 3:02 am
Posts: 8492
Location: desk #861
No, it is not supported. On platforms where it is, the platform provides the hair system, and we render it using the new Maxwell hair primitive. But Rhino contains no concept of hair.

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PostPosted: Mon Nov 14, 2011 9:03 pm 

Joined: Thu Sep 30, 2010 4:57 pm
Posts: 65
There are several ways to create hair-like systems or particles in Rhino through Plugins, RhinoScript or Grasshopper.
There used to be a fur generator plugin called "FurGen", which is currently not available for download.
The Kangaroo physics component for Grasshopper has examples simulating particle behaviour (http://www.grasshopper3d.com/video/kangaroo-particles)

I would be really nice to be able to render the results efficiently with Maxwell.

If there is some exposable interface to the Maxwell Render-Plugin, I might be able to help with a Grasshopper Component.


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PostPosted: Mon Nov 14, 2011 9:29 pm 
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Joined: Wed Nov 16, 2005 3:02 am
Posts: 8492
Location: desk #861
There is support for scripting the Maxwell scene from RhinoScript or .NET, but not to such a depth (it is basically limited to scene parameters). There is very low likelihood that I would ever consider taking a direct dependency on any 3rd-party plugin, but I will think about ways in which outside plugins or scripts could reach into this plugin to either create their own geometries and such, or to connect data from a different plugin to this one.

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PostPosted: Wed Nov 16, 2011 4:15 pm 

Joined: Thu Sep 30, 2010 4:57 pm
Posts: 65
With the current unavalability of the FurGen Plugin, i can see your point.

I'would very much appreciate to see the full capabilities of Maxwell exposed to scripting or the plugin-SDK. Thank you in advance for the effort.


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