Hi Jeremy
Thanks for the update. The new grass tool is great! Looking for more extensions to come

I have one question concerning the texture editor. Why did you make it independent again?
I really liked the compact, integrated version. Also because it saved some mouse clicks that are now necessary again.
And I have one issue, that is irritating me from time to time: I sometimes come across materials that have textures assigned to them, but they are all not activated (switched off).
I think this might be due that the plugin was not able to find the textures at one time, due to a disconnected network drive (If you open a material with missing textures, all textures are turned off). I think, when you save the file and open it again at a later time (with the textures being available again) they remain switched off. This can cause some mess, since I sometimes only deactivate textures in materials instead of deleting them, so I would be able to activate the texture again. But with that issue I am not able to tell which textures were activated and which ones weren't. Maybe that could be changed for the next release?
Cheers,
Kami