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Sorry, but the texture scale is specified using a single value in the SW texture, so it is not possible to pre-visualize non-square textures at their native aspect ratio. Therefore, if you want to keep your work inside SolidWorks, you would want to go to the Database Manager's toolbar and disable real-time viewport materials. When that feature is enabled, the plugin enforces that Tile X = Tile Y in your textures; when disabled this is no longer the case, and you can set them independently.
In checking this though, I notice that in addition to disconnecting texture changes from the viewport, this also disconnects them from updating the Maxwell Fire window. So I'll change that for the next update; in the meantime you would need to cycle the Enable/Disable button in the Maxwell Fire window, in order to push the modified material into the rendered scene. Note that if you use this strategy, you will also want to have Cache Meshes enabled in Scene Manager > Output, to prevent the plugin from releasing the Maxwell Fire scene resources upon disabling Fire.
_________________ Next Limit Team
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