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 Post subject: Fire Crashing Modo
PostPosted: Thu Jul 28, 2011 6:36 pm 
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Joined: Tue May 31, 2005 11:18 pm
Posts: 610
Location: Atlant Ga.
I have downloaded Modo sp4 and the new maxwell to modo plugin. I completely uninstalled both Modo and the Maxwell plugin before installing both updates. I then restarted my machine and loaded both pieces of software. Now when ever I click Fire inside of Modo it crashes the application? Any ideas as to why? The Maxwell material editor works fine via the plug-in, it's just fire.

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 Post subject: Re: Fire Crashing Modo
PostPosted: Fri Jul 29, 2011 11:46 am 

Joined: Fri May 30, 2008 12:14 pm
Posts: 509
But it has worked with the previous plugin version(Maxwell plugin for Modo R2 ver 2.51000) and with modo SP3. Am I right?

Have you tried to clear (or temporary move) the modo501.CFG file to check how it works with the default modo settings?

Márton


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 Post subject: Re: Fire Crashing Modo
PostPosted: Fri Jul 29, 2011 3:28 pm 
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Joined: Tue May 31, 2005 11:18 pm
Posts: 610
Location: Atlant Ga.
Quote:
But it has worked with the previous plugin version(Maxwell plugin for Modo R2 ver 2.51000) and with modo SP3. Am I right?
You are Correct it has worked in the past. I will remove the config file and see if that works. Marton removed the config file and it still crashes?

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 Post subject: Re: Fire Crashing Modo
PostPosted: Fri Jul 29, 2011 11:11 pm 
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Joined: Tue May 31, 2005 11:18 pm
Posts: 610
Location: Atlant Ga.
OK Marton I got it to work. I deleted the config file and reopened modo. Once inside modo I created a simple sphere and then via the plugin i opened it in studio, which it did! Then I Re-launched fire and it's now working.I will let you know if the problem crops back up. I do however have on question. I scaled the sphere but fire did not pick that up, I had to manually reload the scene in fire for it to see the change. Per the release notes i thought fire would automatically see this change?

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 Post subject: Re: Fire Crashing Modo
PostPosted: Sat Jul 30, 2011 12:10 am 
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Joined: Fri Jan 14, 2011 4:19 pm
Posts: 6
Location: Madison, Wisconsin
If you scaled the sphere by its polygons, edges, or vertices, the fire window will need to be manually refreshed. But if you scaled the sphere in item mode, or translated/rotated it, that should be picked up.

Mesh operations where you actually move the points of the mesh are what requires a refresh.

And in regards to your crash error, I had to ditch my config file too, when I first stated using the new plugin. Modo likes to store a lot of stuff in that file, and every time you close modo, it appends more stuff to it.

I actually marked mine as read only just to prevent Modo from slowly filling the file.


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 Post subject: Re: Fire Crashing Modo
PostPosted: Sat Jul 30, 2011 10:28 am 

Joined: Fri May 30, 2008 12:14 pm
Posts: 509
Hello gadzooks,

If you still have the original modo config file, please send it to me, maybe I can read out the source of the FIRE crashes.


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