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PostPosted: Tue Jul 24, 2012 10:04 am 
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Joined: Mon Mar 19, 2007 12:44 am
Posts: 1635
This is probably something a lot of people are already doing, but I just recently figured it out....

I was bemoaning the lack of good object/material alphas with Maxwell because the mat and object ID passes were giving me randomly assigned colours that needed to be manually selected in Photoshop, which of course meant a severe quality loss of the edges of anything that wasn't perfectly sharp.

Then I realized I could borrow a trick from Vray and set the Mat and Obj ID colours to *pure* R, G, and B values to get two 3-mask alphas out of each of those render elements. I wrote a bit about it on my blog, been very useful to me anyway!

http://blog.simmsimaging.com/?p=327

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PostPosted: Tue Jul 24, 2012 10:48 am 

Joined: Mon Apr 11, 2005 10:47 am
Posts: 1516
Location: Germany
very nice trick! Thanks for sharing :D


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PostPosted: Tue Jul 24, 2012 3:59 pm 
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Joined: Tue Jan 25, 2005 5:19 pm
Posts: 183
Location: Italy - Udine
Tanks !

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PostPosted: Tue Jul 24, 2012 5:13 pm 
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Joined: Sat Jun 18, 2005 7:26 am
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Location: Seoul, Korea
hehe, similar to V-Ray's Multimatte element. :wink:

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PostPosted: Tue Jul 24, 2012 7:33 pm 
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sandykoufax wrote:
hehe, similar to V-Ray's Multimatte element. :wink:


Yep, exactly like that. That's where I stole the concept :)

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PostPosted: Wed Jul 25, 2012 12:59 pm 
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Joined: Wed Jun 07, 2006 6:02 pm
Posts: 471
Location: London
I do it this way, I call them 'RGB mattes', not sure if theres a proper name for this.. cool post :)

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PostPosted: Wed Jul 25, 2012 1:52 pm 

Joined: Tue May 10, 2005 10:35 pm
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Location: NL
cool, thanks.


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