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 Post subject: 1.x: Anisotropy
PostPosted: Fri May 05, 2006 10:57 pm 
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Joined: Fri Jun 17, 2005 10:04 am
Posts: 1428
Location: berlin
little anistropy test.

each material was composed by two bsdf to have a slight variation in roughness and anistropy strength.

three series angle 0 - angle 90 - and mapped angle with the map provided by JDhill (thank's :D )

then i duplicated these 3 series and added the velvet.r2 (76 0) file by Tom (thank's again :D ) to see if it changes something

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 Post subject:
PostPosted: Fri May 05, 2006 11:15 pm 

Joined: Mon Feb 21, 2005 12:17 am
Posts: 225
Location: France
nice test and useful
Where can i find the JDHill map
Thanks


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 Post subject:
PostPosted: Fri May 05, 2006 11:16 pm 
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Joined: Thu Mar 17, 2005 7:23 pm
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Location: Gothenburg, Sweden
Oo.. :shock: they're so pretty looking especially the middle and those furthest away. Real nice results you achieved :)

That map you used, what does it look like ?

/ Max

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PostPosted: Fri May 05, 2006 11:19 pm 
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Joined: Wed Dec 07, 2005 1:35 pm
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Location: Orkney Islands
That's really interesting to see, thanks for posting it Olivier. :)

The map you can make by using the 'angular gradient' tool in Photoshop.

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Last edited by glebe digital on Fri May 05, 2006 11:23 pm, edited 1 time in total.

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 Post subject:
PostPosted: Fri May 05, 2006 11:20 pm 
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Joined: Fri Jun 17, 2005 10:04 am
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Location: berlin
this map:

Image

from this topic:

http://www.maxwellrender.com/forum/viewtopic.php?t=14456&highlight=anistropy

thank's a lot :D


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 Post subject:
PostPosted: Fri May 05, 2006 11:46 pm 
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Joined: Fri Jun 17, 2005 10:04 am
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Location: berlin
another quick test. map should be redone, and cleaned up, but it's just a five min job and 8min render :wink:

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 Post subject:
PostPosted: Sat May 06, 2006 12:17 am 

Joined: Tue May 10, 2005 7:35 am
Posts: 394
Location: London U.K.
Hi Olivier,

Just FYI

It's Anisotropy An(not)iso(the same)tropy(moving in the direction of)


Last edited by Miles on Sat May 06, 2006 12:20 am, edited 2 times in total.

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 Post subject:
PostPosted: Sat May 06, 2006 12:18 am 
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Location: Gothenburg, Sweden
Olivier.. that looks so nice, almost like it's displaced but it's not so it's just crazy good! :shock:

Except for that seam.. it ruins all the fun :/

Btw, thanks for showing the map :)

/ Max

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PostPosted: Sat May 06, 2006 12:30 am 
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Hi O.C.! :) -->Now we're getting somewhere...excellent stuff!

...but I can't take any credit for the map...it came from a different O.C. :wink:

~JD

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 Post subject:
PostPosted: Sat May 06, 2006 12:33 am 
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Joined: Mon Jan 10, 2005 11:53 am
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Very nice Olivier! Just the velvet-like fall-off won't be remarkable on this shape ;)

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 Post subject:
PostPosted: Sat May 06, 2006 2:20 am 
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Joined: Sat Jun 18, 2005 7:26 am
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Location: Seoul, Korea
Thank you so much as always, Olivier.

It's a really great and very helpful test and tutorial. :D :D :D

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 Post subject:
PostPosted: Sat May 06, 2006 4:03 am 
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Joined: Sat Mar 19, 2005 7:13 am
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Location: New Jersey
Nice test, Thanks for sharing.

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 Post subject:
PostPosted: Sat May 06, 2006 7:04 am 

Joined: Wed May 11, 2005 9:37 pm
Posts: 291
:D Thanks !

These tests should be in the manual. Big help.

I guess if we had such thorough documentation then this forum might not be so interesting?!?!

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 Post subject:
PostPosted: Sat May 06, 2006 1:06 pm 
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Joined: Thu Mar 17, 2005 7:23 pm
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Location: Gothenburg, Sweden
The .r2 map which you used here, where can that be found ?! it don't seem to be included in the Maxwell install dir, i have no such file here.

/ Max

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 Post subject:
PostPosted: Sat May 06, 2006 1:35 pm 
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Max, you can find full description and usage of r2 files here. You can create your own in a few seconds easily.
http://www.maxwellrender.com/forum/view ... 14&start=0

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