Maxwell Render

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PostPosted: Fri Aug 31, 2007 10:55 pm 

Joined: Sat Apr 30, 2005 2:08 pm
Posts: 129
Location: New York Metro, USA
Great job Mike. Just about the best Maxwell tutorials around.
Won't argue the Lambert thing with you no more :oops: .
Let's see more please.


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 Post subject: Fantastic job!
PostPosted: Sat Sep 01, 2007 1:11 am 

Joined: Sat Jul 09, 2005 10:27 pm
Posts: 45
Location: vancouver
Thanks so much for these - talk about speeding up my learning!

Very well presented.


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PostPosted: Tue Sep 04, 2007 7:19 am 
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Joined: Thu Nov 30, 2006 11:54 am
Posts: 21
Location: San Francisco, CA
Just watched part 2... great stuff Mike. I'm wondering... when using your technique of lightening a bitmap for the 90 degree reflection channel, is it possible just to do this algorithmically within a hyperhshade network (assuming Maya) instead of having to create a new derivative bitmap file in Photoshop? I haven't had much luck getting shading networks to behave well with the Maxwell plugin (seems like a lot of the potential in/out connections are disabled), but it seems like this would be an obvious use.

- rdo


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 Post subject:
PostPosted: Fri Oct 26, 2007 7:47 pm 

Joined: Thu Nov 10, 2005 9:12 pm
Posts: 78
Just finished watching all of these - I can hardly wait for part 3!


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PostPosted: Fri Nov 23, 2007 7:53 pm 
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Joined: Tue Apr 26, 2005 2:59 pm
Posts: 1260
Location: London, UK
By the way, any news on when Part Three will be out :-)

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 Post subject:
PostPosted: Thu Jan 24, 2008 2:14 pm 
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Joined: Tue Apr 05, 2005 11:54 pm
Posts: 798
Location: Munich
Helllooooo :D any news in this area ? :lol:


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PostPosted: Wed Jan 05, 2011 12:17 am 

Joined: Tue Aug 30, 2005 3:19 am
Posts: 838
Someone inspired by Mike should make a FIRE-enhanced version.


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