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 Post subject: •FAQ• lamp shade
PostPosted: Wed Mar 02, 2011 4:44 pm 

Joined: Mon Jan 16, 2006 1:44 am
Posts: 1033
Location: Zürich
hi everybody
I got a room full of ceiling lights with textile lamp shades. the easiest way is to make the shade itself shine, but the result is not very convincing.
I fear that if I create a correct material (maybe even with sss) it would create a lot of noise! Because basically the whole room is lit through a material.
Does anybody have any experience with this?
thanks a lot!
kami


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 Post subject: Re: lamp shade
PostPosted: Wed Mar 02, 2011 4:48 pm 

Joined: Mon Jan 16, 2006 1:44 am
Posts: 1033
Location: Zürich
I'm speaking of an effect like this.
there don't has to be much structure on the material but not a flat emitting surface.
Image


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 Post subject: Re: lamp shade
PostPosted: Wed Mar 02, 2011 7:46 pm 
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Joined: Sat Feb 24, 2007 11:50 pm
Posts: 7340
Location: Tulsa, Oklahoma
I have done it before, but the lamps were not the main form of lighting in the room. I used an emitter texture and multilight. I think you're right about using SSS or thinSSS for the main lighting in the room. It would be very difficult to clean up. Maybe you could use SSS, but fake some extra lighting.

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 Post subject: Re: lamp shade
PostPosted: Thu Mar 03, 2011 12:30 am 
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Joined: Mon Jan 10, 2005 11:53 am
Posts: 7610
Here's my trick for building HDR emission textures quickly ;) (~23 MB Flash Video)



DOWNLOAD: http://www.fileden.com/files/2009/5/30/ ... shade1.swf

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 Post subject: Re: lamp shade
PostPosted: Thu Mar 03, 2011 4:15 am 

Joined: Wed Sep 21, 2005 3:36 am
Posts: 751
Location: Bialystok Poland
just great tip

thx Tom


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 Post subject: Re: •FAQ• lamp shade
PostPosted: Mon Apr 11, 2011 3:44 pm 
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Joined: Tue May 31, 2005 11:18 pm
Posts: 610
Location: Atlant Ga.
Tom could you please post this to the think site? As this was extremely helpful! And thanks for showing us that.:)

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