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 Post subject: Motiva COLIMO Release
PostPosted: Thu Mar 11, 2010 2:12 pm 
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COLIMO stands for Color & Light Modulator, and it's a real time post-production tool that allows change materials over pre-rendered images, taking in account physical accurate reflections, refractions and GI bleeding.

For better understanding of what COLIMO does, you can see the next videos:

Overview I

http://www.vimeo.com/8634980

Overview II

http://www.vimeo.com/8319596

At this moment, the images must be generated on a host application supporting Mental Ray, since some special channels are needed (generated with a custom mental ray shader). This not implies that you must use Mental Ray for rendering, you can use any other (Maxwell, in example).

In the next videos you can see the automatic workflow and the manual workflow.

Automatic Workflow

http://www.vimeo.com/10032457

The automatic workflow is available for 3dsmax and some render engines: Scanline, Vray, Mental Ray and Maxwell 1.7 (support for 2.0 will be added). You can use the manual workflow for any other engine. In this video you can see an example of manual workflow with Fryrender, which is used as example because it never could be added to the automatic workflow since there's no access to the render parameter or materials from the host application.

Manual Workflow

http://www.vimeo.com/10032457

Last video, playing with downloadable kitchen demo:

http://www.vimeo.com/9860949

For more information or download the demo: http://www.motivacg.com/colimo_en.php

Regards

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PostPosted: Thu Mar 11, 2010 6:58 pm 
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bestial Jan, bestial. Entran ganas de probarlo ;)
saludos
luis

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PostPosted: Thu Mar 11, 2010 9:09 pm 
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WOW!

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PostPosted: Fri Mar 12, 2010 2:49 am 
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That looks pretty amazing.

If I can use it in my Maxwell workflow, I must buy it!


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PostPosted: Fri Mar 12, 2010 7:25 am 
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Kinda looks like Multilight for Mental Ray....amongst other amazing things :)

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PostPosted: Fri Mar 12, 2010 8:06 am 
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Is it something only for MentalRay..? I don't understand.. sorry to be heavy.. :mrgreen:

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PostPosted: Fri Mar 12, 2010 10:12 am 
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It's not for mental ray, but you need mental ray to launch some separated passes for UVs and other stuff. In the workflow videos you can see the process with some render engines (not mental). In the automatic workflow video, you can see the render process uncut using vray as engine, with information about each pass. The mental ray passes are the colorful ones (shader passes).

d7mcfc: you can use with maxwell, but with version 2 you must launch the renders by hand, no automated process yet

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PostPosted: Fri Mar 12, 2010 1:03 pm 
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It looks awesome!

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PostPosted: Fri Mar 12, 2010 2:04 pm 
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aahh ok thanks a lot Jan... :wink:

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PostPosted: Fri Mar 12, 2010 4:30 pm 
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Great tool!

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PostPosted: Fri Mar 12, 2010 7:19 pm 

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Is this the same as the SOAP application? I guess this was formerly called "SOAP", and the fryrender guys were very angried because they said it was a rip-off of their "SWAP" application, made by fryrender customers .

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Last edited by Renato Lemus on Fri Mar 12, 2010 7:30 pm, edited 1 time in total.

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PostPosted: Fri Mar 12, 2010 7:22 pm 
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Renato Lemus wrote:
Is this the same as the SOAP application? I don't remember but I guess this was formerly called "SOAP", and the fryrender guys were very angried because they said it was a rip-off of their "SWAP" application, made by a group of fryrender users I guess.


Renato, SWAP is a RandomControl application. I wouldn't call it "anger" - just irritation that it would be advertised on their forum as a free alternative to one of their products. Not a rip-off. Nobody stole anything nor was there any insinuation that they did.

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PostPosted: Sat Mar 13, 2010 12:59 am 

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oh, ok. :D

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PostPosted: Sat Mar 13, 2010 10:28 am 
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Thanks for your comments.

Renato Lemus: SOAP still exists as free application, but has more limitations than COLIMO (can't change textures). As Frances said, it's similar to SWAP, but it's based in different technique with different limitations: in SWAP (at this time) the textures don't affect properly the GI or reflections (uses something like a "median" color from the texture) and can't deal with refractions (objects behind glass); and in COLIMO (at this time) you can't change the amount of reflection or glossiness.

Regards

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PostPosted: Sat Mar 13, 2010 10:36 am 
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Jan: :shock: :shock:
Great Great Great Great SW!
OSX version? :mrgreen:

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