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 Post subject: Indigo 3 Preview
PostPosted: Tue May 31, 2011 10:09 am 

Joined: Wed May 04, 2005 1:40 pm
Posts: 1855
Location: ATHENS, GREECE
http://www.indigorenderer.com/node/1370

Indigo Renderer 3.0 introduces several next-generation features such as interactive scene editing and camera controls, all powered by a supercharged rendering engine which now supports GPU acceleration for both CUDA and OpenCL.

Seamlessly edit displacement maps and material shaders in the same intuitive interface, while interactively rendering over your local area network.


Just some ideas and things to wish for...

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I won't sign it, if it is not a piece of art.. So far, I haven't done any...
Revit Architecture 2012, Max Design 2012, AutoCAD 2012, Moi3d, Maxwell, Octane ... and many working hours


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 Post subject: Re: Indigo 3 Preview
PostPosted: Tue May 31, 2011 3:11 pm 

Joined: Mon Jan 16, 2006 1:44 am
Posts: 1033
Location: Zürich
looks more or less like Fire...?!


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 Post subject: Re: Indigo 3 Preview
PostPosted: Tue May 31, 2011 5:46 pm 
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Joined: Sat Feb 24, 2007 11:50 pm
Posts: 7340
Location: Tulsa, Oklahoma
Either they were demonstrating it on a Pentium 4 and Nvidia 7400, or it's just plain slow. Maxwell Fire inside Max 2012 on my Intel 6-core with no GPU rendering would absolutely decimate the competition after looking at that video! One would think that they would be using a very high end computer to showcase interactive rendering. If that's the case, they have much more work to do.

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 Post subject: Re: Indigo 3 Preview
PostPosted: Tue May 31, 2011 8:25 pm 

Joined: Wed May 04, 2005 1:40 pm
Posts: 1855
Location: ATHENS, GREECE
Although I don't use GPU renderers - actually I have Octane but I 've done nothing with it so far - I think soon NL will have to reconsider about GPU support or a combination of GPU and CPU if it is possible.
For example using displacement with fire really slows my i7/2.8/8Gb and I think GPU would be faster.
Anyway, what I wanted to write is what other do, in case we find something interesting... for example real-time rendering using all cores available in our network....

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I won't sign it, if it is not a piece of art.. So far, I haven't done any...
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 Post subject: Re: Indigo 3 Preview
PostPosted: Wed Jun 01, 2011 9:04 am 

Joined: Mon Jan 16, 2006 1:44 am
Posts: 1033
Location: Zürich
JTB wrote:
for example real-time rendering using all cores available in our network....

That'd be great! Or at least if normal network rendering would work flawlessly with maxwell ... fire would be incredible! who need GPU then? :)


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 Post subject: Re: Indigo 3 Preview
PostPosted: Wed Jun 01, 2011 9:31 am 

Joined: Wed May 04, 2005 1:40 pm
Posts: 1855
Location: ATHENS, GREECE
kami wrote:
That'd be great! ... fire would be incredible! who need GPU then? :)


EXACTLY!

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 Post subject: Re: Indigo 3 Preview
PostPosted: Thu Jun 02, 2011 2:53 pm 

Joined: Thu Feb 16, 2006 3:17 pm
Posts: 279
Location: Sweden
kami wrote:
JTB wrote:
for example real-time rendering using all cores available in our network....

That'd be great! Or at least if normal network rendering would work flawlessly with maxwell ... fire would be incredible! who need GPU then? :)


Guess the guy with networked GPUs? :)


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