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 Post subject: Keep UV parameters
PostPosted: Tue Jun 19, 2007 10:47 pm 
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Joined: Wed Jun 15, 2005 1:53 pm
Posts: 1012
Location: Firenze - Italy
While substituting objects into studio, it would be really useful to have an option for keeping the UV projectors parameters...and if this was already supposed to work, well, i doesn't!


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 Post subject:
PostPosted: Tue Jun 19, 2007 11:09 pm 
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Joined: Wed Jan 26, 2005 8:30 pm
Posts: 7385
Location: Uzbjeckiazutjenikitzistan
When importing the same object, you should get a pop up with Import Options, it doesn't appear for you?

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 Post subject:
PostPosted: Tue Jun 19, 2007 11:56 pm 
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Joined: Wed Jun 15, 2005 1:53 pm
Posts: 1012
Location: Firenze - Italy
Sure it does, but i only get "keep UV assignment", and in facts substituted objects gain the sam projector name, but not its parameters...


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 Post subject: Re: Keep UV parameters
PostPosted: Wed Jun 27, 2012 2:39 pm 

Joined: Fri Oct 03, 2008 7:26 pm
Posts: 57
5 years later and it still doesn't work...


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 Post subject: Re: Keep UV parameters
PostPosted: Mon Jul 23, 2012 2:12 am 

Joined: Sun Aug 22, 2010 12:10 am
Posts: 9
This is my biggest problem with studio. I love using it, but there doesn't appear to be any way to copy and paste UV and co-ordinate settings from one item to another. Seems like such a simple thing to implement and it would literally same me hours of work.


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 Post subject: Re: Keep UV parameters
PostPosted: Mon Jul 23, 2012 9:57 am 
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Joined: Mon May 15, 2006 9:40 am
Posts: 860
Location: Marseille - France
+1 / copy - paste UV's and a better object replacement when importing updated geometries.

Thank you.

PS : most often in studio I try to work with real scale materials. It allows me to select all the uvs (by first selecting all the objects) and apply first a cubic uv then normalize. After I have to refine the uvs by it is a good start. If you have a lot of uvs you have to split in several parts else maxwell studio will enter a "dead loop" and you have to force to quit.


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