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 Post subject: Virtual Weaving
PostPosted: Thu Jul 01, 2010 12:28 pm 
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Joined: Tue Apr 07, 2009 5:28 pm
Posts: 1889
Location: Tampa FL, USA
This is kind of a far-out idea, and it may not be feasible but I thought the idea was cool so I should at least throw it out there for minds smarter than mine to look into.

What I would like is a "thread count" option in the Maxwell material interface -- the idea being that the material we create is actually describing a thread when this option is activated and Maxwell will virtually "weave" a cloth at any density from our designed thread.

Corel Painter has had a virtual loom for years called "Weaves" and I'm basically thinking of a Maxwell version of this. It would certainly make doing things like curtains, tablecloths, upholstery, sails, umbrellas, tarps, and of course regular cloths much more realistic.


Best,
Jason.

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My Tutorial Video Series: Maxwell Render 2 - SketchUp to Maxwell Workflow - ZBrush 4 - Corel Painter 12 Advanced - Substance Designer 2.1


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 Post subject: Re: Virtual Weaving
PostPosted: Mon Oct 29, 2012 2:35 pm 
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Joined: Tue Apr 07, 2009 5:28 pm
Posts: 1889
Location: Tampa FL, USA
It looks like Lux render beat Maxwell to this suggestion: http://www.luxrender.net/forum/viewtopic.php?f=10&t=9149

That is of course if anybody was taking this suggestion serious here in the first place...

Best,
Jason.

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My Tutorial Video Series: Maxwell Render 2 - SketchUp to Maxwell Workflow - ZBrush 4 - Corel Painter 12 Advanced - Substance Designer 2.1


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