Maxwell Render

Maxwell Render Information Repository
It is currently Thu May 23, 2013 6:08 am

All times are UTC + 1 hour [ DST ]




Post new topic Reply to topic  [ 63 posts ]  Go to page 1, 2, 3, 4, 5  Next
Author Message
 Post subject: Maxwell for Blender
PostPosted: Thu May 05, 2011 6:26 pm 

Joined: Mon Nov 15, 2010 1:45 pm
Posts: 15
I know this has been posted before, but I'm wondering what amount of people are waiting for this to be developed. I know I am, so that's 1, but if there's a substantial amount of people wanting this, something could perhaps be organised. Either by Next Limit or a Blender developer. I know of open source render engines for Blender and the new Cycles engine for Blender, but they still don't compare to Maxwell.


Top
 Profile  
 
 Post subject: Re: Maxwell for Blender
PostPosted: Thu May 05, 2011 6:57 pm 
User avatar

Joined: Thu Oct 25, 2007 9:56 pm
Posts: 972
+100
PLEEEAAASE :)


Top
 Profile  
 
 Post subject: Re: Maxwell for Blender
PostPosted: Fri May 06, 2011 1:09 pm 
User avatar

Joined: Wed Apr 13, 2005 4:58 pm
Posts: 3016
Location: Madrid
Again +100

_________________
http://www.ftella.com


Top
 Profile  
 
 Post subject: Re: Maxwell for Blender
PostPosted: Fri May 06, 2011 1:44 pm 

Joined: Wed May 04, 2005 1:40 pm
Posts: 1855
Location: ATHENS, GREECE
It is strange that we don't already have a blender plugin...

_________________
I won't sign it, if it is not a piece of art.. So far, I haven't done any...
Revit Architecture 2012, Max Design 2012, AutoCAD 2012, Moi3d, Maxwell, Octane ... and many working hours


Top
 Profile  
 
 Post subject: Re: Maxwell for Blender
PostPosted: Fri May 06, 2011 2:02 pm 

Joined: Fri Dec 31, 2004 9:00 pm
Posts: 538
I would use it too :)


Top
 Profile  
 
 Post subject: Re: Maxwell for Blender
PostPosted: Fri May 06, 2011 4:16 pm 

Joined: Mon Nov 15, 2010 1:45 pm
Posts: 15
Btw. I think that, if Maxwell Studio would support animation, it would solve all problems with non-plug-in 3D programs. One could just export everything using something like FBX and import in studio. Would seem like a relatively easy and very interesting feature for Next Limit to create. Then Maxwell would support pretty much every 3d authoring program in existence.


Top
 Profile  
 
 Post subject: Re: Maxwell for Blender
PostPosted: Tue May 10, 2011 8:05 am 
User avatar

Joined: Fri Apr 15, 2005 11:39 pm
Posts: 561
Location: Scottsdale Arizona
It would change my workflow..And I'd welcome it!!!!!!!!!!

+1 for me!

_________________
dual quad E5320's (1.8 ghz) (14.88 ghz total)
S5000 XVN SATA MOBO, 12 gigs of ram
win xp pro x64
Core i7 920 (2.66 ghz each core) 20 gigs of ram
Windows 7 Professional
Form-Z, Blender, VUE 9.5 and Maxwell Render
http://www.aaronsmithey.com


Top
 Profile  
 
 Post subject: Re: Maxwell for Blender
PostPosted: Mon May 30, 2011 9:21 am 

Joined: Fri Oct 03, 2008 7:26 pm
Posts: 57
Same here!!!! i would love a plugin for blender.


Top
 Profile  
 
 Post subject: Re: Maxwell for Blender
PostPosted: Tue May 31, 2011 4:21 pm 
User avatar

Joined: Tue Jul 12, 2005 1:52 am
Posts: 399
Location: Torino
I'm sorry, I have edited the wrong post...

I'll try to recover it.

_________________
Linux Ubuntu 11.10 Oneiric Ocelot 64 bit, Kernel 3.0.0-20-server, Gnome 3.2.1
Intel® Core(TM)2 Quad Q6600@2.4GHz - 8Gb

Windows Vista Home Premium
Intel® Core(TM)2 Duo - 4Gb


Last edited by Rickyx on Mon Nov 07, 2011 3:42 am, edited 2 times in total.

Top
 Profile  
 
 Post subject: Re: Maxwell for Blender
PostPosted: Wed Jun 01, 2011 4:03 pm 

Joined: Fri Dec 31, 2004 9:00 pm
Posts: 538
Hi Rickyx,

thanks for the news ! I could consider making a donation to the developper, do you have a rough idea of how much it could cost ? Maybe we can consider "steps" in the developpment, depending on the donations.

Also the environment is moving quickly, with Cycles renderer and renderer/physical shader API, it might be worth to wait a bit for a better integration.. And projects like LuxRender and Indigo seem to be able to specific parameters already (camera, light, materials).

Are MR Material Editor and Studio aviable for linux or only the renderer ?

Cheers,

Victor


Top
 Profile  
 
 Post subject: Re: Maxwell for Blender
PostPosted: Wed Jun 01, 2011 4:12 pm 
User avatar

Joined: Tue Jul 12, 2005 1:52 am
Posts: 399
Location: Torino
tokiop wrote:
Hi Rickyx,

thanks for the news ! I could consider making a donation to the developper, do you have a rough idea of how much it could cost ? Maybe we can consider "steps" in the developpment, depending on the donations.

Also the environment is moving quickly, with Cycles renderer and renderer/physical shader API, it might be worth to wait a bit for a better integration.. And projects like LuxRender and Indigo seem to be able to specific parameters already (camera, light, materials).

Are MR Material Editor and Studio aviable for linux or only the renderer ?

Cheers,

Victor


I consider API stable enought to start this work.

The problem (basicly a money problem) is to create interface for all the parameters of maxwell materials, camera, lights... I'll postpone this job, starting with a modest but certain step.

All maxwell render is multiplatform (Linux, Win, Mac), mxed and studio included.

As soon as I fix a price with the developer I'll comunicate here. Of course who will donate will be in contact with him.

Rickyx

_________________
Linux Ubuntu 11.10 Oneiric Ocelot 64 bit, Kernel 3.0.0-20-server, Gnome 3.2.1
Intel® Core(TM)2 Quad Q6600@2.4GHz - 8Gb

Windows Vista Home Premium
Intel® Core(TM)2 Duo - 4Gb


Top
 Profile  
 
 Post subject: Re: Maxwell for Blender
PostPosted: Wed Jun 08, 2011 3:20 am 
User avatar

Joined: Tue Jul 12, 2005 1:52 am
Posts: 399
Location: Torino
Someone else interested?

_________________
Linux Ubuntu 11.10 Oneiric Ocelot 64 bit, Kernel 3.0.0-20-server, Gnome 3.2.1
Intel® Core(TM)2 Quad Q6600@2.4GHz - 8Gb

Windows Vista Home Premium
Intel® Core(TM)2 Duo - 4Gb


Top
 Profile  
 
 Post subject: Re: Maxwell for Blender
PostPosted: Sat Jun 18, 2011 7:01 am 
User avatar

Joined: Fri Jan 14, 2011 4:19 pm
Posts: 6
Location: Madison, Wisconsin
Hey Rickyx, I would personally be very interested in even a basic pipeline plugin from Blender to Maxwell, and I would definitely donate towards the development if NextLimit doesn't help and leaves the task to the community.

I'd even be content with simple mxm linking, leaving out the issue of interpreting existing blender materials, that's how I work currently using Blender and Thea, and I would much rather be using Maxwell. (not to disparage Thea users!, just my preference)

Anyway, just my 2c :)


Top
 Profile  
 
 Post subject: Re: Maxwell for Blender
PostPosted: Sat Jun 18, 2011 9:46 pm 
User avatar

Joined: Tue Jul 12, 2005 1:52 am
Posts: 399
Location: Torino
I'll currently working for it, as I got news I'll post and let you know.

Thank you,
Riccardo

_________________
Linux Ubuntu 11.10 Oneiric Ocelot 64 bit, Kernel 3.0.0-20-server, Gnome 3.2.1
Intel® Core(TM)2 Quad Q6600@2.4GHz - 8Gb

Windows Vista Home Premium
Intel® Core(TM)2 Duo - 4Gb


Top
 Profile  
 
 Post subject: Re: Maxwell for Blender
PostPosted: Sun Jun 19, 2011 5:10 pm 

Joined: Mon Nov 15, 2010 1:45 pm
Posts: 15
I of course am very interested, though I feel a bit uneasy donating significant amounts of money, to someone I don't know...
For me the most important feature would be animation support, whether this is directly from whithin blender, or the ability to export a series of mxm's. Consequences of this feature, would be the need for:

- being able to apply maxwell materials to objects in blender(maxwell reference materials would be fine, though I'd like to be able to use animated textures as well, so than that would be problematic).
- being able to set camera and render settings from whithin blender
- being able to export all animation, no matter what type (skeletal, shape, vertex...)


Top
 Profile  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 63 posts ]  Go to page 1, 2, 3, 4, 5  Next

All times are UTC + 1 hour [ DST ]


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
Powered by phpBB® Forum Software © phpBB Group