Thx JD, I tried out what you described and can't find a way how this would work. Am I right when assuming you intended Cinema materials? Sorry if I'm completely wrong or too stupid but what I'm interested in, is having two different maxwell-materials I would map on the same object in Cinema using different projections and out of which one material would e.g. be a repetitive base material with uvw mapping and the other would e.g. be a checkerboard texture with alpha map an flat projection and disabled tiling to create a sticker leaving only the black squares. this is only to explain my intention. See the attached image and intended render result in cinema and the exported render in maxwell.
What am I getting wrong? I'm sure it's possible to get the desired result with a proper unwrapping, lots of tweaking and stacked maxwell-materials but I'd prefer this rapid method I know from cinema.
I'm on Cinema 11.5 and Maxwell 2.5.1 with plugin 2.5.1.8
Cheers
