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 Post subject: Manual sun
PostPosted: Thu Aug 23, 2012 9:51 am 

Joined: Mon Feb 21, 2005 12:17 am
Posts: 225
Location: France
having a manual sun for lighting with hdri like most of the other render engine.
for archviz it is the feature i like NL implement for easy exterior lighting and helping the hdri with crisp shadows


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 Post subject: Re: Manual sun
PostPosted: Fri Aug 24, 2012 12:25 am 
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Joined: Wed Jun 07, 2006 6:02 pm
Posts: 471
Location: London
Why not Just make one it takes five minutes, in a decent app, save and reuse the file.... its a good exercise to learn this too. IMO

Just realised your may be talking about Studio.. but in that case the standard logical response is; dont try to do anything clever with studio, it was never designed as a full 3d app.

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 Post subject: Re: Manual sun
PostPosted: Fri Aug 24, 2012 8:23 am 

Joined: Mon Jun 25, 2012 2:46 pm
Posts: 130
+1 on internal sun with HDRI (both visible in camera and reflections).


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 Post subject: Re: Manual sun
PostPosted: Fri Aug 24, 2012 3:23 pm 

Joined: Mon Feb 21, 2005 12:17 am
Posts: 225
Location: France
@eric nixon : and why not make the sky with a blue gradient in photoshop :wink:


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 Post subject: Re: Manual sun
PostPosted: Fri Aug 24, 2012 6:29 pm 
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Joined: Wed Jun 07, 2006 6:02 pm
Posts: 471
Location: London
grow-up

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 Post subject: Re: Manual sun
PostPosted: Fri Aug 24, 2012 9:07 pm 
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Joined: Sat Feb 24, 2007 11:50 pm
Posts: 7340
Location: Tulsa, Oklahoma
My theory is, when you try to fake another sun into the environment, you are asking for unrealistic results and errors in illumination. If you aren't getting the shadows you want out of your HDRI, go get a better one.

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Maxwell + RealFlow
http://lunatic-studio.com/
Help! I'm dispersing into a haze of probability!


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 Post subject: Re: Manual sun
PostPosted: Sat Aug 25, 2012 3:24 am 
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Joined: Wed Jun 07, 2006 6:02 pm
Posts: 471
Location: London
Sometimes its easy to boost the sunspot in your hdri. If the hdri was anygood to begin with, and you paint the right level of intensity for the sun, thats all ok, the original hdri prob had good intensity apart from the sunspot....

However sometimes its nice to use skydome esp for interiors, or its nice to use physical sky with the sun turned off, and place your own emitter sun into the scene, which is really easy.. just target the emitter at the scene origin, scale up the maxwell sun indicator gizmo, and align in two viewports, so that should take about 5 minutes to make, and you can always save and reuse it.

Everyone get it now?

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