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PostPosted: Tue Jul 24, 2012 5:04 am 
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Joined: Mon Mar 21, 2005 10:57 am
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Location: Sydney, Australia
I do a lot of work with large-scale environments for digital mattes and set extension work; one of my biggest gripes with Physical Sky is that it is still void of any atmospheric scattering.
Respectively, a large chunk of the physical equation of the real world sky model has been ignored or overlooked leaving artists having to doctor this phenomenon in afterward.

So, this is naturally my deepest wish for Maxwell Render.


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Last edited by subspark on Thu Jul 26, 2012 3:48 am, edited 1 time in total.

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PostPosted: Tue Jul 24, 2012 12:22 pm 
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+1

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PostPosted: Sat Jul 28, 2012 12:06 pm 

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+1


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PostPosted: Sat Jul 28, 2012 12:51 pm 
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Joined: Thu May 19, 2005 4:32 am
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Location: Finland
Good idea,
+1

Cheers
JC

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PostPosted: Sun Aug 05, 2012 4:48 pm 

Joined: Fri Jun 10, 2005 5:33 pm
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yes it is just "aereal perspective" as Leonardo da Vinci used to called it

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PostPosted: Mon Oct 01, 2012 7:47 pm 
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Joined: Mon Mar 21, 2005 10:57 am
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Some more clarity on the model, particularly regarding Mie interactions:
http://www.scratchapixel.com/lessons/3d-advanced-lessons/simulating-the-colors-of-the-sky/atmospheric-scattering/

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PostPosted: Mon Oct 01, 2012 7:55 pm 

Joined: Mon Apr 30, 2012 4:37 pm
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subspark wrote:


Nice article, thanks!

I agree, which is why I have never use physical sky I'm always in favour of an hdri.
Though this is not ideal for large scale scenes, for large scale this would be an amazing feature!

+1


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PostPosted: Tue Oct 09, 2012 3:01 am 

Joined: Sat Apr 30, 2005 2:08 pm
Posts: 129
Location: New York Metro, USA
+1 on this one. I think indigo Renderer is working on this. From their some test results, it looked amazing.
This would be a huge feature for us Arch viz people.


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