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 Post subject: 7,891,996 triangles
PostPosted: Mon May 29, 2006 4:04 pm 
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Joined: Wed Nov 16, 2005 3:02 am
Posts: 7571
Location: desk #861
Hi all,

Just doing a bit of v1.0 stress testing (Audis again :roll: ) :

Image


Scene info:

- not my model
- rendered directly from Rhino (Rhinoll plugin)
- resolution: 3200x1600
- num triangles: 7,891,996
- voxelization time: 7m 57s
- memory usage: 2.63GB
- paint: ferrari_red.mxm & ae_yellow.mxm

Initially ran a version @ 680x400 with no materials and skydome -> sl 11 in less than 6m with a benchmark of 134.91...I'll post the hi-res of this image on rapidshare in a couple of hours. 8)

~JD

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 Post subject:
PostPosted: Mon May 29, 2006 4:17 pm 
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Joined: Wed Aug 24, 2005 11:23 am
Posts: 310
Location: Near enough to the beach, California
One of the things I noticed during the RC process was that number of polygons had almost no effect on render speed.

I think I may have to either install Windows 64 or do that 3 gig switch. I could make very good use of having 4million+ poly models. It'd mean I could just export directly from ZBrush without doing all the displacement dancing or screwing around with normals or bump maps.

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 Post subject:
PostPosted: Mon May 29, 2006 4:25 pm 
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...yup, gotta use /3GB for sure...I'm on XP Pro 32bit using it, but even so, this model is at the very edge...200px more and it's over-memory. :|

~JD

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 Post subject:
PostPosted: Mon May 29, 2006 4:29 pm 
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I think the 3 gig switch will be my afternoon project...

I should also probably think about moving from 3 gigs of ram to 4.

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 Post subject:
PostPosted: Mon May 29, 2006 4:32 pm 
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Give it a shot...here's an old post that might save you some Google-time: 8)

http://www.maxwellrender.com/forum/view ... 115#136115

~JD

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 Post subject:
PostPosted: Tue May 30, 2006 4:50 pm 
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Location: desk #861
Hi again all,

I forgot to post this earlier:

v1.0 | sl: 12 | t: 5h 32m | b: 66.12
Image

no postwork -> just saved as 97% quality .jpg from .png to fit on the image server

Didn't have time to let it go any longer, but beauty wasn't the point of this test...still, not exactly bad for 5.5h on 2 cores. :D

~JD

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 Post subject:
PostPosted: Tue May 30, 2006 4:54 pm 
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Location: siena (italy)
JDHill wrote:
still, not exactly bad for 5.5h on 2 cores. :D

~JD



yeah, but try to put them into an indoor space, no so well naturally lit... :?

hey stellaaaaaa!

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 Post subject:
PostPosted: Tue May 30, 2006 5:01 pm 
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andretto wrote:
hey stellaaaaaa!

:D
andretto wrote:
...an indoor space, no so well naturally lit...

...you mean like a car showroom with black-out drapes? :wink: ...yeah, I know...but like I said this test was more about the polycount.

~JD

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 Post subject:
PostPosted: Tue May 30, 2006 5:05 pm 
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Yep, and can we have two alfa romeos instead of the audis yo?

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 Post subject:
PostPosted: Tue May 30, 2006 5:15 pm 
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...nope, but if I ever get some time... 8)

Image

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