Maxwell Render

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PostPosted: Thu Jul 06, 2006 5:18 am 
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Joined: Wed Nov 09, 2005 8:29 pm
Posts: 60
Location: Portland, Maine USA
AROM Productions wrote:
Thanks a lot for this wonder-use-ful tool !

Do you think it may be possible to add something about a starting time (like 20:00 PM) and a wanted final rendering time (like 10:00 AM), and calculate directly the image render time ? It is very useful when you want to see a draft of the animation. and have only a limited render time.

Thanks again anyway !

Thanks!

Hey good idea! That is very possible. Just some time/day math. It could be start time (??:?? AM/PM) and a day increment that adds 24 hours to for every day added. That way I don't have to do a whole calendar. Good idea. I was kind of sick of the whole minutes thing.


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PostPosted: Thu Jul 06, 2006 10:18 am 
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Joined: Wed Apr 13, 2005 4:58 pm
Posts: 3013
Location: Madrid
Looks really useful. Thanks!

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PostPosted: Mon Jul 10, 2006 1:02 am 

Joined: Tue Jul 19, 2005 11:47 am
Posts: 203
Really helpful utility - using now - many thanks. :D :D :D


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PostPosted: Wed Jul 12, 2006 11:52 am 
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Joined: Wed Jul 20, 2005 9:51 pm
Posts: 715
Location: Copenhagen, Denmark
Thanks - great script

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Lars Bjorstrup
http://www.xlars.dk
Maxwell 2, Max 2012, Win 7 64x, ASUS Rampage III Extreme, Intel Core i7 950 Quadcore 2.8 Ghz, 2 x Gigabyte GTX 280, 24Gb DDR 3 RAM


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PostPosted: Wed Jul 12, 2006 6:11 pm 
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Joined: Tue Aug 16, 2005 6:33 am
Posts: 471
Location: Oakland, CA
Nice work. Any chance of this being ported over to the mac? Please... :)


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PostPosted: Thu Jul 13, 2006 2:26 am 
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Joined: Wed Nov 09, 2005 8:29 pm
Posts: 60
Location: Portland, Maine USA
Daniel Hruby wrote:
Nice work. Any chance of this being ported over to the mac? Please... :)

Sorry, I didn't even think of that.

Should be simple enough. I'll get on it in the next few days. Thanks!


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PostPosted: Mon Aug 28, 2006 10:00 am 
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Joined: Fri Dec 16, 2005 9:30 pm
Posts: 560
Location: Sweden
Thanks alot sconlogue. Without this, I wasnt able to render my animation, I got Runtime Error all the time. But this is working super. Thanks again. :D


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PostPosted: Mon Aug 28, 2006 10:08 am 
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Joined: Wed Apr 20, 2005 11:13 am
Posts: 946
Location: near Vienna
thX!!

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C4D R13.061 Studio Bundle Maxwell Render 2.7 VrayBridge 1.2.6.1
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PostPosted: Mon Aug 28, 2006 11:02 am 
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Joined: Mon Apr 04, 2005 3:39 pm
Posts: 487
Location: munich germany
now this is a great app! afew weeks ago i did a 100frame animation and to handle this all manually allmost drove me mad. will use your tool now for future projects!

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PostPosted: Wed Oct 04, 2006 10:14 pm 

Joined: Fri Jun 10, 2005 5:33 pm
Posts: 1209
how would be usefull!!!! if just LW plugin would be capable to generate its frames without crashing every 8 frames :roll: ...

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PostPosted: Mon Dec 18, 2006 12:35 pm 
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Joined: Wed Dec 01, 2004 2:34 pm
Posts: 262
Location: Nuernberg, GERMANY
sconlogue wrote:
Thanks for all the positive feedback! I just updated MBSG to 1.1 with the addition of Kabe's MXI file size calculation. I am finding it very useful already! Great to know when you have too many Multi-lights or to hi-re an image for your ram to handle. Hope you enjoy the update. Thanks!



thank u very much for this really helpful tool!
is it possible to add another little feature like a different seed?
this would be great if we like to merge mxis for a higher sl!

thx
frank

p.s.

does anybody know the renderflag for seed?


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