
RAM loading differences in lower post.
I have a scene which was saved on an x32 MXST system with 3gb of ram and when opening the file on my x64 MXST system with 4GB, the same file took 15 mins to load.
When I then tried to save the file in x64 MXST, I got a runtime error as MXST used 10gB of ram & VM combined.
Why should this be? Surely an mxs created with a 3gb ram limit should open with 4gb ram.
Vm increased to 8.89gb before MXST popped.
Are x32 MXS files not compatible with X64 MXST?
The scene has over 30 mxms and many multimaterial objects.
I'm about to switch back to x32 MXST on my x64 computer to see if things are the same.
Thanks,
Tim.
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