Maxwell Render

Maxwell Render Information Repository
It is currently Tue May 21, 2013 4:37 pm

All times are UTC + 1 hour [ DST ]




Post new topic Reply to topic  [ 215 posts ]  Go to page 1, 2, 3, 4, 5 ... 15  Next
Author Message
 Post subject: tree competition
PostPosted: Sat Apr 14, 2007 11:23 pm 
User avatar

Joined: Sun Mar 20, 2005 5:44 pm
Posts: 2298
Location: plains of fucking gorgoroth !
is anyone interested in trying to get to the most realistic tree rendering possible with maxwell render ?

since this is a complex for architectural viz, and we could all learn from this topic, it would be great to see some pictures with a few hints how it was achieved.

most interesting topics of course:
• leaf-shadows
• reflections of the tree (windows, ...)

* * *

it would be great to have plants / bark / foliage as one of the monthly material contests once !

_________________
Death Metal Team

http://www.esri.com/software/cityengine/


Last edited by deadalvs on Tue Apr 17, 2007 9:36 am, edited 1 time in total.

Top
 Profile  
 
 Post subject:
PostPosted: Sun Apr 15, 2007 12:05 am 
User avatar

Joined: Thu Mar 03, 2005 6:19 pm
Posts: 297
Location: NYC
i am with you deadalvs !
Let s go create the most reallistic tree and show how do between us....
Sure that is a great idea. :idea:

_________________
http://www.impactdigital.com


Top
 Profile  
 
 Post subject:
PostPosted: Sun Apr 15, 2007 1:39 am 
User avatar

Joined: Sat Jun 18, 2005 5:44 pm
Posts: 5012
Location: Pole Position
Interested, ...yet feeling lazy.


....waiting. :)

_________________
Fall WinterSpringSummer


Top
 Profile  
 
 Post subject:
PostPosted: Sun Apr 15, 2007 1:53 am 
User avatar

Joined: Sun Mar 20, 2005 5:44 pm
Posts: 2298
Location: plains of fucking gorgoroth !
hehe, yeah, lazy is also cool ... 8)

* * *

what we wanna reach:
Image

best rendered tree so far:
Image

also cool:
Image

_________________
Death Metal Team

http://www.esri.com/software/cityengine/


Top
 Profile  
 
 Post subject:
PostPosted: Sun Apr 15, 2007 1:58 am 
User avatar

Joined: Sat Jun 18, 2005 5:44 pm
Posts: 5012
Location: Pole Position
Pretty lofty expectations ..... :P

Looks like you'll need about 16 trilion poly's ....

...waiting. :lol:

_________________
Fall WinterSpringSummer


Top
 Profile  
 
 Post subject:
PostPosted: Sun Apr 15, 2007 2:52 am 
User avatar

Joined: Sat Dec 03, 2005 3:04 am
Posts: 113
Location: France
there will be such a great task !! the realism / polys number ratio will be hard to deal with :x i'll think about it !

_________________
Image
EYECandY


Top
 Profile  
 
 Post subject:
PostPosted: Sun Apr 15, 2007 9:31 am 
User avatar

Joined: Sun Mar 20, 2005 5:44 pm
Posts: 2298
Location: plains of fucking gorgoroth !
surely these are high hurdles, but we want realism...

and You must admit that most cg trees just look butt-ugly

and there is of course always the possibility to render cards (single poly images). but there it would be interesting how to achieve correct shadows (witha a invisible shadow object) and an invisible reflection object, for facades, ...

i guess, this is (as the RPC approach) the most efficient way... but not the most «fulfilling»

_________________
Death Metal Team

http://www.esri.com/software/cityengine/


Top
 Profile  
 
 Post subject:
PostPosted: Sun Apr 15, 2007 2:59 pm 

Joined: Tue Jan 18, 2005 4:50 pm
Posts: 1630
Location: vienna
i watch these interested-sadly have no time to participate...

good idea:-)

cheers
stefan


Top
 Profile  
 
 Post subject:
PostPosted: Mon Apr 16, 2007 10:44 am 
User avatar

Joined: Thu Mar 03, 2005 6:19 pm
Posts: 297
Location: NYC
We can include this thread into our R&D time lol.
Does the challenge include Tree modeling or we can use a tree generator ?

_________________
http://www.impactdigital.com


Top
 Profile  
 
 Post subject:
PostPosted: Mon Apr 16, 2007 10:50 am 
User avatar

Joined: Sun Mar 20, 2005 5:44 pm
Posts: 2298
Location: plains of fucking gorgoroth !
it's great to see some motivated feedback !

use whatever You need ! the only stipulation is that it is a maxwell rendered, with no post work !

--> tree generators are allowed !

:D

_________________
Death Metal Team

http://www.esri.com/software/cityengine/


Top
 Profile  
 
 Post subject:
PostPosted: Mon Apr 16, 2007 10:53 am 
User avatar

Joined: Sun Mar 20, 2005 5:44 pm
Posts: 2298
Location: plains of fucking gorgoroth !
maya users surely can also use Dr. Merman's procedural script ...

http://www.maxwellrender.com/forum/view ... hp?t=21953

_________________
Death Metal Team

http://www.esri.com/software/cityengine/


Top
 Profile  
 
 Post subject:
PostPosted: Tue Apr 17, 2007 9:39 am 
User avatar

Joined: Sun Mar 20, 2005 5:44 pm
Posts: 2298
Location: plains of fucking gorgoroth !
okay, first approach.

from my current diploma work... WIP, of course...

Image

the materials are only two lambert materials with solid colors. the model itself was was done in onyx tree pro 4, an old version. (actually i don't have a clue what the newer versions are capable of)

i'll add more foliage i guess and replace them with clipmaps.

poor start, i know :wink:

_________________
Death Metal Team

http://www.esri.com/software/cityengine/


Top
 Profile  
 
 Post subject:
PostPosted: Tue Apr 17, 2007 10:34 am 

Joined: Wed Mar 09, 2005 4:33 pm
Posts: 627
Location: france - rhone-alpes
realy , i think forget

why if you want make really nice tree you must use microdisplacement for detail's trunc and branch

no displace for MR

forget !!!!!!!!!

and if you want make realistic plant ground you must use instance

forget

try with another render vray or sunflow

best regard

_________________
Pentium 4 3.0 et Pentium 4 3.0 both 2gig ram
Maya 6.01 complete
Modeler Hexagon
UV software Unfold3d Starter


Top
 Profile  
 
 Post subject:
PostPosted: Tue Apr 17, 2007 10:43 am 
User avatar

Joined: Sun Jun 12, 2005 10:56 am
Posts: 1447
Location: Los Angeles
I bake my displacements to geometry and convert my instances to geometry and render with Maxwell just fine.

Best regards,

_Mike

_________________
You don't get what you deserve. You get what you accept. www.mikeverta.com
www.starwarslegacy.com


Top
 Profile  
 
 Post subject:
PostPosted: Tue Apr 17, 2007 11:07 am 
User avatar

Joined: Sun Mar 20, 2005 5:44 pm
Posts: 2298
Location: plains of fucking gorgoroth !
of course, displacement would be cool in maxwell, but certainly, as mike says, it's possible to bake it beforehand.

the trees will get insanely complex - but we don't care, do we ? :)

* * *

more to come !

_________________
Death Metal Team

http://www.esri.com/software/cityengine/


Top
 Profile  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 215 posts ]  Go to page 1, 2, 3, 4, 5 ... 15  Next

All times are UTC + 1 hour [ DST ]


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
Powered by phpBB® Forum Software © phpBB Group