Maxwell Render

Maxwell Render Information Repository
It is currently Sun May 19, 2013 1:00 pm

All times are UTC + 1 hour [ DST ]




Post new topic Reply to topic  [ 22 posts ]  Go to page 1, 2  Next
Author Message
PostPosted: Tue Nov 25, 2008 11:55 pm 
User avatar

Joined: Fri Mar 30, 2007 12:22 am
Posts: 1239
Location: Giedi Prime
the other day i was browsing the net for tech stuff, when i came across these neat mini-itx boards from intel (17x17cm), which even support quadcores now... following some links i hit this thread:

http://www.avsforum.com/avs-vb/showthre ... st15061655

.. in case you don't follow the link.. i did NOT model the thing myself..

credits go to a SolidWorks freak named "nNifty"

im just exploiting it.. :D

Image

looking further i found a half way decent top perspective shot of the mainboard in a online review, so i felt like texturing it...


before I had to do some reconstruction/correction; i didn't do it to pixel perfection.. but tried to get the things in the right place;
a rhino wire screenshot worked as template :


Image

original photograph:

Image

corrected:

Image


it was a little work to join all the seperate .igs surfaces back into solids, once that was done i created a single planar projector for all the geometry. there is only one material in the scene, using 2bsdf layers for a coating effect.

shots from textured rhino viewport:

Image

Image



and the first render with the corrected texture. lighting is done via the B&W studio hdr set in the goodies section. SL 19.70

Image


obviously a single material can't produce the 100% correct representation.. ( some plastics too shiny and there should be some rubber parts) but this was more about a little texturing practice.. which happened to really surprise me..

c&c very welcome,

:p

_________________
workstation: EVGA SR-2 / dual x5650@3.5Ghz / quadro 4000


Last edited by polynurb on Sun Nov 30, 2008 3:30 am, edited 1 time in total.

Top
 Profile  
 
 Post subject:
PostPosted: Wed Nov 26, 2008 12:46 am 
User avatar

Joined: Fri Oct 14, 2005 7:11 pm
Posts: 2426
Location: Renaissance Vector
Quote:


No! No way! :shock:

_________________
If you wish to make an apple pie from scratch, you must first invent the universe
-Carl Sagan


Top
 Profile  
 
 Post subject:
PostPosted: Wed Nov 26, 2008 1:33 am 
User avatar

Joined: Mon Jan 17, 2005 6:35 pm
Posts: 1407
Location: Google Earth
Nice! All it's missing is the dust and cat hairs. :D

_________________
Surreal Structures Blog
Hand me that piano...


Top
 Profile  
 
 Post subject:
PostPosted: Wed Nov 26, 2008 1:39 am 
User avatar

Joined: Thu Apr 20, 2006 7:02 pm
Posts: 1430
Location: outside
fantastic! :shock:


Top
 Profile  
 
 Post subject:
PostPosted: Wed Nov 26, 2008 1:49 am 

Joined: Wed Nov 09, 2005 1:26 am
Posts: 1702
Location: California
ok, wow. Amazing what can be done eh?

_________________
Jason Addy

http://www.jaddyportfolio.com


Top
 Profile  
 
 Post subject:
PostPosted: Wed Nov 26, 2008 5:54 am 
User avatar

Joined: Mon Jan 10, 2005 11:53 am
Posts: 7607
A mirror coated mainboard :o

_________________
Next Limit Team


Top
 Profile  
 
 Post subject:
PostPosted: Wed Nov 26, 2008 8:29 am 
User avatar

Joined: Sat Jun 18, 2005 5:44 pm
Posts: 5012
Location: Pole Position
Beautiful.

...and I would love to build a mini-quad. Pretty sweet.

_________________
Fall WinterSpringSummer


Top
 Profile  
 
 Post subject:
PostPosted: Wed Nov 26, 2008 10:19 am 
User avatar

Joined: Sat Mar 12, 2005 7:20 am
Posts: 711
Location: Sackatomatoes, CA
polynurb - I think you did a great job, looks fantastic.

Cheers, Ron


Top
 Profile  
 
 Post subject:
PostPosted: Wed Nov 26, 2008 2:33 pm 
User avatar

Joined: Sun Dec 12, 2004 4:08 am
Posts: 1533
Location: Internet
That motherboard looks like a jewel! :shock:

_________________
Q6600 - 8Gb RAM - Nvidia GTX 470 | Maya 2011 | Rhino 4.0 || A keyboard, a mouse and an old Wacom Graphire


Top
 Profile  
 
 Post subject:
PostPosted: Wed Nov 26, 2008 5:17 pm 
User avatar

Joined: Fri Mar 30, 2007 12:22 am
Posts: 1239
Location: Giedi Prime
hello everyone & thanks for commenting !

@ivox

the tough thing is to find the right case/powersupply for it.. most itx solutions are made for pentium M - core duo at best..
if you come across something let me know!!

@tom


the real board is quiet a bit mirror like, before the dust & cat hair obviously,
i guess you mean i should have bothered to use a bump/roughness map.. :roll:

Image

_________________
workstation: EVGA SR-2 / dual x5650@3.5Ghz / quadro 4000


Top
 Profile  
 
 Post subject:
PostPosted: Wed Nov 26, 2008 5:33 pm 
User avatar

Joined: Sat May 14, 2005 11:40 pm
Posts: 2337
Location: Coral Gables
iker wrote:
That motherboard looks like a jewel! :shock:


I would keep it in top of my desk :shock:


Top
 Profile  
 
 Post subject:
PostPosted: Wed Nov 26, 2008 5:35 pm 
User avatar

Joined: Sat May 14, 2005 11:40 pm
Posts: 2337
Location: Coral Gables
polynurb wrote:
hello everyone & thanks for commenting !


Image


yes, look at the reflection... you're gonna need a bumpmap on the board.. and another one on the metals to make the scratches
8)


Top
 Profile  
 
 Post subject:
PostPosted: Thu Nov 27, 2008 4:30 am 

Joined: Sun Jan 07, 2007 7:23 pm
Posts: 1415
as "boxz" from the avsforum said:

Quote:
God damn, that is a very nice job. A digital Caliper, what is that?


:lol: minus the caliper part.....


Top
 Profile  
 
 Post subject:
PostPosted: Sun Nov 30, 2008 3:27 am 
User avatar

Joined: Fri Mar 30, 2007 12:22 am
Posts: 1239
Location: Giedi Prime
Hello again,

thanks rusteberg,
& Leonardo for your suggestions!
Leonardo wrote:
yes, look at the reflection... you're gonna need a bumpmap on the board.. and another one on the metals to make the scratches
8)

that sort of what i had in mind... spent a little time with shadermap to get a normal map, and an AO for roughness map..

but i ran into some bump mapping artefacts on the steep metal surfaces of the NB cooler..

Image

so i had to copy the material and remove bump/roughness for that one

generally i tried to go for realism and get rid of the over metallic look of the first render. it i still one material except the cooler... the artefacts are also visible on other objects but not so much.. i think it is either due to normals in the mesh or because the texture is stretched extremly on vertical parts..

the new renders with a few additions (vrams & NB braket) and the two maps applied: (sorry for the wide image.. )
Image

Image

_________________
workstation: EVGA SR-2 / dual x5650@3.5Ghz / quadro 4000


Top
 Profile  
 
 Post subject:
PostPosted: Sun Nov 30, 2008 9:00 am 
User avatar

Joined: Sat Jun 18, 2005 5:44 pm
Posts: 5012
Location: Pole Position
That's pretty cool -- fun to look at. Nice polynurb. ;)

_________________
Fall WinterSpringSummer


Top
 Profile  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 22 posts ]  Go to page 1, 2  Next

All times are UTC + 1 hour [ DST ]


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
Powered by phpBB® Forum Software © phpBB Group