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 Post subject: Re: WALL-E
PostPosted: Tue Mar 15, 2011 11:07 pm 
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Joined: Sat Apr 09, 2005 3:57 pm
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Location: Netherlands
Some more modelling, just a bit :wink:

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 Post subject: Re: WALL-E
PostPosted: Wed Mar 16, 2011 8:05 am 
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 Post subject: Re: WALL-E
PostPosted: Wed Mar 16, 2011 10:21 am 

Joined: Fri Sep 14, 2007 4:15 pm
Posts: 129
Location: Zeist, The Netherlands
Nice to see some one is working with Solidworks too:) ik looks fantastic!


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 Post subject: Re: WALL-E
PostPosted: Wed Mar 16, 2011 10:31 am 
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Thanks Jonathan! yes for me Solidworks is Rhino on steroids :)
I've been using it now for about two and a half years, and I can't go back really.

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 Post subject: Re: WALL-E
PostPosted: Wed Mar 16, 2011 10:44 am 

Joined: Fri Sep 14, 2007 4:15 pm
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Location: Zeist, The Netherlands
haha that's for sure! I use Solidworks for about 5 years now and for me it's one of the best CAD program out there. Keep up the good work!


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 Post subject: Re: WALL-E
PostPosted: Wed Mar 16, 2011 10:50 am 
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Location: Netherlands
Will do Jonathan :-)

Here's a 40min render at sl15.47

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 Post subject: Re: WALL-E
PostPosted: Wed Mar 16, 2011 11:58 am 
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 Post subject: Re: WALL-E
PostPosted: Wed Mar 16, 2011 1:53 pm 
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Joined: Sat Feb 24, 2007 11:50 pm
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Location: Tulsa, Oklahoma
Is there some sort of rigging system in SW?

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Maxwell + RealFlow
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 Post subject: Re: WALL-E
PostPosted: Wed Mar 16, 2011 2:01 pm 
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Joined: Sat Apr 09, 2005 3:57 pm
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Location: Netherlands
Hi Brian, yes it's called "Mate"

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 Post subject: Re: WALL-E
PostPosted: Wed Mar 16, 2011 2:13 pm 

Joined: Thu Apr 21, 2005 8:04 pm
Posts: 839
Location: Berlin
3D jonathan wrote:
haha that's for sure! I use Solidworks for about 5 years now and for me it's one of the best CAD program out there. Keep up the good work!


Huh - weren't you the guy who said that he "hates" Nurbs in the Helicopter thead? :D


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 Post subject: Re: WALL-E
PostPosted: Wed Mar 16, 2011 2:41 pm 

Joined: Fri Sep 14, 2007 4:15 pm
Posts: 129
Location: Zeist, The Netherlands
haha yeah that was me ;) I use Solidworks for my work ( Product design) and I use maya for all the visual work and animation;) I love them both in their own way haha


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 Post subject: Re: WALL-E
PostPosted: Wed Mar 16, 2011 3:12 pm 

Joined: Thu Apr 21, 2005 8:04 pm
Posts: 839
Location: Berlin
3D jonathan wrote:
haha yeah that was me ;) I use Solidworks for my work ( Product design) and I use maya for all the visual work and animation;) I love them both in their own way haha


Thought for a moment you weren't aware that SolidWorks is Nurbs...


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 Post subject: Re: WALL-E
PostPosted: Thu Mar 17, 2011 10:16 pm 
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And sometimes you need to reverse engineer stuff to get it right

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 Post subject: Re: WALL-E
PostPosted: Thu Mar 17, 2011 11:22 pm 

Joined: Sun Jan 07, 2007 7:23 pm
Posts: 1415
NicoR44 wrote:
And sometimes you need to reverse engineer stuff to get it right

ain't nothin' wrong with that!

can't wait until he has some eyeballs :)


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 Post subject: Re: WALL-E
PostPosted: Fri Mar 18, 2011 11:09 am 
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Location: Netherlands
Ah yes the eyes, I really need to look in to that, because I think they used an existing camera to model it from.
Just like that back of Wall-e, that is just like a garbage truck back loader

Here's just a nother screen:
Image

And some SW head movement:
http://www.youtube.com/embed/Nw_7KKP5mBM

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