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 Post subject: Re: WALL-E
PostPosted: Fri Apr 01, 2011 9:05 am 
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Joined: Sat Apr 09, 2005 3:57 pm
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Location: Netherlands
Finally Wall-e's head is connected to his neck

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 Post subject: Re: WALL-E
PostPosted: Fri Apr 01, 2011 12:16 pm 
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Joined: Tue Apr 05, 2005 11:54 pm
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Location: Munich
waaaaaaaaaaaall-eeeee :mrgreen:

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 Post subject: Re: WALL-E
PostPosted: Fri Apr 01, 2011 1:04 pm 
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Location: Netherlands
:wink:

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 Post subject: Re: WALL-E
PostPosted: Sat Apr 02, 2011 2:01 am 
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Joined: Sat Nov 26, 2005 11:12 am
Posts: 1510
Its alive! :twisted: - Great to see this thread active again! more more more... really liking the wip renders!

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 Post subject: Re: WALL-E
PostPosted: Sat Apr 02, 2011 2:52 am 
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Joined: Tue Apr 26, 2005 3:47 pm
Posts: 308
Location: Canberra, Australia
This is a great series, thanks for sharing :-)

In the latest image with the sun visible in the distance and the long shadow coming off Wall-E, my first thought was that it would look great with some Volumetric lighting. I know Maxwell doesn't currently support such atmospherics and I don't know if it's even possible with Maxwell's unbiased approach but it sure would be nice.

Andrew.


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 Post subject: Re: WALL-E
PostPosted: Sun Apr 03, 2011 11:04 am 
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Location: Netherlands
Cheers guys!! yes it would look great with volumetric lighting! 8)

Something new now, I wanted to model those electrical wires on the back of his head, and still be able to move his eyes to set his mood.
And it worked out, I'm now able to update the assembly and have the wires reset to the correct position

Have a look:

http://www.youtube.com/watch?v=AZjFxxpDFBM

so happy!! 8)

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 Post subject: Re: WALL-E
PostPosted: Sun Apr 03, 2011 2:42 pm 
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Joined: Sat Mar 12, 2005 4:43 pm
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Location: Luxembourg
very cool.. and so nice.. and so "there"... You Sir are the Wall-E Man .. :D :wink:

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 Post subject: Re: WALL-E
PostPosted: Sun Apr 03, 2011 5:25 pm 
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Location: Netherlands
8) Thanks Hervé :)

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 Post subject: Re: WALL-E
PostPosted: Tue Apr 05, 2011 9:18 am 
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Here's a bigger version, just to test:

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 Post subject: Re: WALL-E
PostPosted: Tue Apr 05, 2011 9:26 am 
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Joined: Sat Mar 12, 2005 4:43 pm
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Location: Luxembourg
hehe.. ultra cool.. the little robot is in good hands...

(oki doki, now fix the tank threads texture.. hehe..) 8)

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 Post subject: Re: WALL-E
PostPosted: Tue Apr 05, 2011 9:30 am 
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Location: Netherlands
Cheers Hervé! and I will, but it's a pain in SW :(
First I'll make a better mat, and then I'll check if I can texture all segments individually

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 Post subject: Re: WALL-E
PostPosted: Tue Apr 05, 2011 9:44 am 
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Joined: Sat Mar 12, 2005 4:43 pm
Posts: 4986
Location: Luxembourg
hej... well individually...? why don't you make a UV with all pieces side by side.. screen copy the UV view, and open it in PS.. and then do the work there.. no..? I mean I have no idea how SolidWorks... works.. so maybe it's not possible.. no idea..

:wink:

h/

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 Post subject: Re: WALL-E
PostPosted: Tue Apr 05, 2011 2:15 pm 
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Joined: Sat Feb 24, 2007 11:50 pm
Posts: 7338
Location: Tulsa, Oklahoma
Lookin good!

I'd like to see some geometry specific scratches and chips. Like more around the edges and exposed parts.

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 Post subject: Re: WALL-E
PostPosted: Tue Apr 05, 2011 8:54 pm 
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a yeah, will do that in the end Brian! but first the out of the box version, I'm also going to change those tracks

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 Post subject: Re: WALL-E
PostPosted: Tue Apr 05, 2011 10:15 pm 
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Joined: Mon Jan 10, 2005 11:53 am
Posts: 7607
Nice overall progress, Curt! Will you improve subdivision for the round parts? They are visible to my eyes :)

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