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 Post subject: Re: RealFlow+Maxwell2
PostPosted: Wed Dec 16, 2009 5:28 am 
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Joined: Fri May 06, 2005 7:54 pm
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Location: Providence USA
Nice results Brian. Do you or anybody reading this thread understand the pricing?
I'm running an 8 core Mac, so my cost would be $4500. If I purchased the
4 CPU for $3400, would it take twice as long to render? Or, could you start
out with a 2 CPU and upgrade later?


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 Post subject: Re: RealFlow+Maxwell2
PostPosted: Wed Dec 16, 2009 3:25 pm 
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Joined: Sat Feb 24, 2007 11:50 pm
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Location: Tulsa, Oklahoma
philmartin wrote:
Nice results Brian. Do you or anybody reading this thread understand the pricing?
I'm running an 8 core Mac, so my cost would be $4500. If I purchased the
4 CPU for $3400, would it take twice as long to render? Or, could you start
out with a 2 CPU and upgrade later?


You can start with 1 license (2 cpu), and upgrade as necessary. Really 2 cpu license is plenty unless you are doing incredibly large scenes, then more cpu's kick in. I highly recommend 64 bit and plenty of RAM too.

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 Post subject: Re: RealFlow+Maxwell2
PostPosted: Wed Dec 16, 2009 3:36 pm 
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Simple box through a wall of water...
Image

This one, believe it or not, rendered to S.L. 27 and is straight out of Maxwell, no postwork. It didn't turn out like I thought it would, but I thought it was still interesting.
Image

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 Post subject: Re: RealFlow+Maxwell2
PostPosted: Wed Dec 16, 2009 4:40 pm 

Joined: Fri Nov 04, 2005 4:43 am
Posts: 774
Location: Nashville, TN, USA
very, ver nice....now to get those architects to design more water features :wink:

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 Post subject: Re: RealFlow+Maxwell2
PostPosted: Wed Dec 16, 2009 4:46 pm 
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Josephus Holt wrote:
now to get those architects to design more water features :wink:


Yes!! :lol:

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 Post subject: Re: RealFlow+Maxwell2
PostPosted: Wed Dec 16, 2009 6:22 pm 
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Location: Providence USA
Hey Brian, I see your causing trouble on CG Talk! :mrgreen:


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 Post subject: Re: RealFlow+Maxwell2
PostPosted: Wed Dec 16, 2009 6:34 pm 
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philmartin wrote:
Hey Brian, I see your causing trouble on CG Talk! :mrgreen:


Haha, did you see what that guy wrote? I just wanted to know what he meant. Last time I checked, it was supposed to be an English only forum. :mrgreen:

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 Post subject: Re: RealFlow+Maxwell2
PostPosted: Wed Dec 16, 2009 6:46 pm 

Joined: Fri Dec 16, 2005 4:49 pm
Posts: 526
Location: London
These are all looking pretty good, but your water is a tad gloopy are you testing various of settings in RFRK & is your simulation at a decent enough resolution?

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 Post subject: Re: RealFlow+Maxwell2
PostPosted: Wed Dec 16, 2009 6:48 pm 
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sampson wrote:
These are all looking pretty good, but your water is a tad gloopy are you testing various of settings in RFRK & is your simulation at a decent enough resolution?


Getting there... these were pretty low resolution sims so far.

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 Post subject: Re: RealFlow+Maxwell2
PostPosted: Wed Dec 16, 2009 10:51 pm 
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Image

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 Post subject: Re: RealFlow+Maxwell2
PostPosted: Wed Dec 16, 2009 11:29 pm 

Joined: Wed Sep 21, 2005 3:36 am
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Location: Bialystok Poland
nice ;) GRINGO ?? You must have something ... ;)
don't go to brasil Brian !!


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 Post subject: Re: RealFlow+Maxwell2
PostPosted: Wed Dec 16, 2009 11:34 pm 
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Haha, I'm famous in Brazil now all of a sudden. :mrgreen: Or infamous. Whoopdeedoo... :roll:

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 Post subject: Re: RealFlow+Maxwell2
PostPosted: Wed Dec 16, 2009 11:43 pm 
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Hi Brian, this last render looks icy? thick? the liquid looks
like it has a lot of volume or density. Sorry it's hard to explain.


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 Post subject: Re: RealFlow+Maxwell2
PostPosted: Wed Dec 16, 2009 11:55 pm 
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philmartin wrote:
Hi Brian, this last render looks icy? thick? the liquid looks
like it has a lot of volume or density. Sorry it's hard to explain.


Thanks, you're right. It's not quite "there" is it? That's ok, enough fooling around. I think I have a great idea for a RF + Maxwell render! :D

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 Post subject: Re: RealFlow+Maxwell2
PostPosted: Wed Dec 16, 2009 11:59 pm 

Joined: Thu Mar 17, 2005 6:16 pm
Posts: 535
brian,
these are all nice tests.
one thing that is important if you use water in images though is motion blur. i think your "icy" example shows the problem.
if a photographer makes pictures of flowing water he normally uses a long exposure time which gives some blurriness and motion to the water.

cheers
michael


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