Thanks everyone for taking the time to reply to my question. I have a few more question:
Tom that is exactly what I'm after.
1. The glass material you used in option 1 (HDRI+Backlit) was it the high grade glass? with roughness at 0?
2. To me option one looks great, was that the one u used for the project?
3. also check your inbox I sent you a PM.
dariolanzaQuote:
Solid material for red wine bottles and dark full bottles (like Ballantine's whiskey). When those kind of bottles are full of liquid, the look like opaque, so you can use a plastic-like structure instead (color BSDF + specular reflection BSDF), like the ones in the Rusteberg's example.
So your saying don't even use glass for the dark bottles but use a plastic solid color.... correct?
What about liquid in the bottles any considerations I should be aware of? And by adding a liquid in the bottles will that dramatically increase render times? The liquid will only be on the first row of bottles and not all of them.
Once again many thanks to you guys for helping me out.
_________________
3D Architectural Artist for HIRE In the Atlanta Georgia Area. See me Resume and Portfolio @
http://www.coroflot.com/Kenny?keywords=kenny+syverson&