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PostPosted: Wed Feb 04, 2009 9:50 pm 
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Joined: Mon Dec 05, 2005 5:34 pm
Posts: 539
Location: Swarthmore, PA
I've got a cylinder object as a single surface and I've cut a rectangular window into the cylinder. When I apply a material...I see the material on the inside of the object -- is there a simple way to mask seeing the material on two sides of an object?

I could create another inner object to block it, but it seems there should be another way.

Thanks.

jvm


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PostPosted: Wed Feb 04, 2009 11:07 pm 
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Joined: Thu Apr 20, 2006 7:02 pm
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Location: outside
AFAIK - there is no other way. You have to create a second object.


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PostPosted: Wed Feb 04, 2009 11:19 pm 
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KurtS

I didn't think so...

Thanks.

jvm


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PostPosted: Wed Feb 04, 2009 11:30 pm 
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Joined: Tue Nov 13, 2007 5:23 pm
Posts: 453
JVM,
im with KurtS, the only other way is to give the cylinder walls thickness and select the triangles separately.


dan


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PostPosted: Thu Feb 05, 2009 12:34 am 
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Frosty_ramen-

Yes, that would work...think it ends up
being more work for my purposes than just creating an inner wall though.

Much thanks nonetheless.

Jvm


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PostPosted: Thu Feb 05, 2009 5:21 am 

Joined: Sun Apr 10, 2005 7:12 pm
Posts: 770
Location: Mindspace
I think there is an underlying principle to using Maxwell; objects (other than emiiters) must be "solid". In "real" life one sided objects don't exist. I think people forget this because other apps let you use one-sided objects (ahhh.. the "old" days of only modeling "what you can see" in Lightwave)...

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