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PostPosted: Fri Nov 21, 2008 8:21 am 
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Thanks. Cool.

Perhaps we should have various versions of the Simball ?

Industrial design materials, displacement, character/figure, etc..

?

Seems like common sense.

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PostPosted: Fri Nov 21, 2008 4:43 pm 
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ivox3 wrote:
Thanks. Cool.

Perhaps we should have various versions of the Simball ?

Industrial design materials, displacement, character/figure, etc..

?

Seems like common sense.



Agree - It seems we might have to go down that particular path - we already have a preset scene for cloth like materials and Thomas's simball so why not add to it? It will allow better flexibility! I hope hyltom's simball version gets the approval :D

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PostPosted: Fri Nov 21, 2008 6:04 pm 
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Quote:
I hope hyltom's simball version gets the approval


+ 1

8)

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PostPosted: Sun Nov 23, 2008 9:18 pm 
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Another FAILED attempt:

Image......Image

Image......Image

Image

Image

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PostPosted: Sun Nov 23, 2008 9:28 pm 
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:shock: VERY Creative Thomas! How come this became a failed attempt?

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PostPosted: Mon Nov 24, 2008 3:01 am 
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I also want to know why this is a failed attempt...It looks really good to me.

Few comments:
- The area that you call "main body with direct reflection" is little bit small compared with the flat area.

- Instead of having a the ball dig by another sphere that create a smooth boolean, i will prefer personally to have some step showing different thickness like 1, 2, 3, 4mm....

- I'm still missing something to grab the reflectance 90 on this one.

Other than that i really like all the features you have added....specially the subsurface ruler, the large ray trap (easy to understand), and the pool.

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PostPosted: Thu Dec 11, 2008 4:56 pm 

Joined: Mon Jan 16, 2006 1:44 am
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Location: Zürich
ivox3 wrote:
Thanks. Cool.

Perhaps we should have various versions of the Simball ?

Industrial design materials, displacement, character/figure, etc..

?

Seems like common sense.


That's a good idea! At the moment, all material testing objects only work on a small scale. Sadly, none of them works with large scale textures in realscale (eg. textures of 2m x 3m) which are often needed in archviz.
So a "sim ball" for archiviz could be great as well.


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PostPosted: Thu Dec 11, 2008 7:13 pm 
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kami wrote:
Sadly, none of them works with large scale textures in realscale (eg. textures of 2m x 3m) which are often needed in archviz.
So a "sim ball" for archiviz could be great as well.


Oh! yes! I also have that problem.

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PostPosted: Tue Jan 13, 2009 4:56 pm 

Joined: Tue Jan 18, 2005 4:50 pm
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very nice and interesting, i also find the simball 2.0 not bad functionwise. it is not very beautifull but seem to work good. why is it failed thomas?
cheers
stefan


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PostPosted: Mon Nov 02, 2009 4:17 pm 
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I just noticed this, the Space Invaders alarmclock. It has some weird likeness to Thomas creation. :D

Image
http://www.firebox.com/product/2257/Space-Invaders-Alarm-Clock

/ Max

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PostPosted: Tue Jun 01, 2010 6:29 pm 

Joined: Tue Aug 30, 2005 3:19 am
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The link is broken on this page to the standard scene...

Please follow the link and download the provided scene. [link broken]

http://resources.maxwellrender.com/uploadscript.php?t=1

http://mxmgallery.maxwellrender.com/Sta ... 006-29.zip


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