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PostPosted: Wed May 14, 2008 11:38 pm 
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Joined: Mon Dec 05, 2005 5:34 pm
Posts: 539
Location: Swarthmore, PA
I've got a material where when it renders the scale is off and the material cannot be tiled. I'm trying to rework the maps to a larger size. Is there a maximum size? Original maps are jpeg -- does that have any impact on how they will work?

Thanks,

jvm


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PostPosted: Wed May 14, 2008 11:45 pm 
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Joined: Thu Mar 17, 2005 7:23 pm
Posts: 5682
Location: Gothenburg, Sweden
There's probably a maximum resolution Maxwell supports, but i been able to push texture resolutions up to 16,384x16,384 pixels which is pretty high. :) i'm sure it can go even higher than that but i haven't tested that (yet).

What's the resolution of your maps you got problems with ?

/ Max


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PostPosted: Thu May 15, 2008 12:54 am 
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Joined: Sat Feb 24, 2007 11:50 pm
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Location: Tulsa, Oklahoma
I've asked that question before, but I never got an answer. I think it just comes down to "how large does your texture need to be?". If you have a 16,000x16,000 map that is taking up about 500 pixels in your final render, it's kind of a waste of ram, don't you think?

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PostPosted: Thu May 15, 2008 2:56 am 
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I'm getting a loading problem on 3,000 x 3,000, with a smaller size at 1,500 x 1,500 it doesn't happen.

jvm


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PostPosted: Thu May 15, 2008 3:36 am 
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Joined: Sat Feb 24, 2007 11:50 pm
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Location: Tulsa, Oklahoma
I have used 4096x4096 on several occasions.

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Brian Looney
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PostPosted: Thu May 15, 2008 8:36 am 

Joined: Wed May 04, 2005 1:40 pm
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Location: ATHENS, GREECE
1500x1500 is quite enough i think.

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