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 Post subject: Rust
PostPosted: Sat Dec 27, 2008 5:38 pm 
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Joined: Sat Apr 30, 2005 6:35 pm
Posts: 534
No disrespect intended Maximus... Sorry about that.


Last edited by lsega77 on Mon Jan 05, 2009 3:59 pm, edited 7 times in total.

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 Post subject:
PostPosted: Sat Dec 27, 2008 6:49 pm 
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No textures ?! :shock: that's interesting. I'd like to know more about how you did it. Anyhow it's very creative and cleverly done. Good job!

/ Max

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 Post subject:
PostPosted: Sun Dec 28, 2008 4:21 am 
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I'm assuming it you used weight maps, right?

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 Post subject:
PostPosted: Sun Dec 28, 2008 4:57 am 
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...


Last edited by lsega77 on Mon Jan 05, 2009 1:32 pm, edited 1 time in total.

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 Post subject:
PostPosted: Mon Dec 29, 2008 2:37 am 
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Last edited by lsega77 on Mon Jan 05, 2009 1:32 pm, edited 1 time in total.

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 Post subject:
PostPosted: Wed Dec 31, 2008 8:03 pm 
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Last edited by lsega77 on Mon Jan 05, 2009 1:32 pm, edited 1 time in total.

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 Post subject:
PostPosted: Wed Dec 31, 2008 8:51 pm 
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I think you should "shell" your barrell geometry. That will help with the amount of light that is coming through. Also, take your weight maps into Imagesynth or other similar program to make them tileable.

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Brian Looney
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 Post subject:
PostPosted: Wed Dec 31, 2008 8:56 pm 
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Quote:
Also, take your weight maps into Imagesynth or other similar program to make them tileable.


Nevermind, I see they are tileable. I guess it's your uv's on the barrell.

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Brian Looney
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Help! I'm dispersing into a haze of probability!


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 Post subject:
PostPosted: Mon Jan 05, 2009 2:14 pm 
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Luis, for fucks sake put the content and comments back in your thread and remove the link to my thread. If you stop creating mxm's then so will i, because this is just plain stupid what you did here.

/ Max

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 Post subject:
PostPosted: Mon Jan 05, 2009 3:42 pm 
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Joined: Sat Feb 24, 2007 11:50 pm
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What happened?

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 Post subject:
PostPosted: Mon Jan 05, 2009 4:10 pm 
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Joined: Sat Nov 26, 2005 11:12 am
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I'm as lost as you are Brian :(

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 Post subject:
PostPosted: Mon Jan 05, 2009 4:18 pm 
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Drop a pm to Luis and find out more. :(

/ Max

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 Post subject:
PostPosted: Mon Jan 05, 2009 9:47 pm 
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Joined: Fri Oct 14, 2005 7:11 pm
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Location: Renaissance Vector
The three dots are familiar, oh can't we just all get along people :o

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