Maxwell Render

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PostPosted: Mon Oct 05, 2009 8:09 pm 
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Motiva RealCamera is a free postproduction tool developed by Motiva that tries to mimic the exposure effects caused by some real cameras and films. It's based on the research of the Computer Vision Laboratory of the Columbia University.All the processes are made by the GPU which ensures maximum speed

This app will be integrated to iTech-project (our realtime 3d engine) and into Motiva COLIMO (new version of Motiva SOAP).

To know more about this, please look at this video.

version 0.1b
Image

version 0.2a
Image

http://www.youtube.com/watch?v=Dw2WlCsDY-c

DOWNLOAD:
Version 0.1b (pixel shader 2) http://www.motivacg.com/descargas_en.php
Version 0.2b (pixel shader 3) http://www.motivacg.com/descargas_en.php
Version 0.4c (pixel shader 3) http://www.motivacg.com/descargas_en.php
Version 0.4d (pixel shader 3) http://www.motivacg.com/descargas_en.php
Regards

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Last edited by Jan on Thu Mar 11, 2010 2:20 pm, edited 4 times in total.

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PostPosted: Mon Oct 05, 2009 8:46 pm 
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Thanks a lot!


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PostPosted: Mon Oct 05, 2009 9:24 pm 

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Very cool! Thanks for posting! 8)


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PostPosted: Mon Oct 05, 2009 10:00 pm 
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Good job! :) I've noticed a refresh problem with viewport. Is known?

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PostPosted: Mon Oct 05, 2009 11:37 pm 
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tom wrote:
Good job! :) I've noticed a refresh problem with viewport. Is known?


It's new. Could you give me more details? I'm not sure what you mean

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PostPosted: Tue Oct 06, 2009 12:15 am 
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Tested on a XP32sp3 + DX90c + 178.24 NVIDIA GeForce 6200 here and when I overlap another window on the application, it paints the buffer and remains there until I trigger a value.

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PostPosted: Tue Oct 06, 2009 3:47 am 
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Wow, it's very nice. thanks. :D

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PostPosted: Wed Oct 07, 2009 10:26 am 
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tom wrote:
Tested on a XP32sp3 + DX90c + 178.24 NVIDIA GeForce 6200 here and when I overlap another window on the application, it paints the buffer and remains there until I trigger a value.


It seems that only happens with 3d windows overlapping the application, but we are not not sure if this issue can be resolved at this moment. Anyway, thanks for reporting.

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PostPosted: Wed Oct 07, 2009 11:00 am 
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Jan wrote:
It seems that only happens with 3d windows overlapping the application, but we are not not sure if this issue can be resolved at this moment. Anyway, thanks for reporting.
It happens with any window, here. But, not a big problem anyway.

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PostPosted: Wed Oct 07, 2009 1:21 pm 
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mmm, we can't reproduce it with any window. Still searching...

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PostPosted: Thu Oct 08, 2009 6:46 am 
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I have the same problem with tom.

I'm using Radeon HD3850 on Vista64 and catalyst version is 0905.

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PostPosted: Sun Oct 11, 2009 10:56 am 
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Version 0.2a is out!
Includes batch support, chromatic aberration and vignettes

Image

http://www.motivacg.com/recursos/Motiva ... a_0.2a.rar

It requires pixel shader 3 (gforce 6xxx or ati X1xxx)

sondykoufax or tom: please, try with this version the windows overlapping problem

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PostPosted: Sun Oct 11, 2009 4:25 pm 
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Looks cool - thanks for sharing it!

b

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PostPosted: Sun Oct 11, 2009 4:49 pm 
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Thanks for sharing Jan.. very nice... I am going to give it a try...

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PostPosted: Sun Oct 11, 2009 5:47 pm 
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i7 920X58 Vista Bus.64bit (sp2 build 60002) / GTX 260 / 8.15.11.9038

So far, not a hiccup.
I love it -- so cool. :)


Chromatic aberration works perfect.

Alejandro, ... how does the batch import work (openFolder?) ? Does it auto-detect multiple files ?

This by no means was a final render, .. just a random test shot with messed up settings. lol.
Image

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