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 Post subject: Re: Fun stuff.
PostPosted: Sat May 22, 2010 8:04 pm 
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Joined: Sun Dec 03, 2006 12:57 am
Posts: 344
Location: Netherlands
Your welcome ;)

I've uploaded the materials the day before yesterday but they haven't showed up yet. I hope that they will monday.

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 Post subject: Re: Fun stuff.
PostPosted: Sat May 22, 2010 9:50 pm 
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Joined: Tue Apr 07, 2009 5:28 pm
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Location: Tampa FL, USA
I edited my original tile links to reflect the new materials -- new maps and heavily edited to get the grout at the right level in relationship to the tiles... this is a displacement based material and will be somewhat slow to render but I designed it that way to get the individual tiles to offset slightly to catch the light in a more realistic way. These are a "realscale" material and should be applied to flat surfaces that have the UV's normalized for the proper effect.

Best,
Jason.

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My Tutorial Video Series: Maxwell Render 2 - SketchUp to Maxwell Workflow - ZBrush 4 - Corel Painter 12 Advanced - Substance Designer 2.1


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 Post subject: Re: Fun stuff.
PostPosted: Thu May 27, 2010 12:40 am 
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Location: Tampa FL, USA
I have been trying for a very long time to get a specific car paint -- I've got something that I think might work... it's a very different formula from what I've seen elsewhere (based on some ideas I saw on these forums). The idea is you modify the top layer to get different results. If it's good I'll finish the full color line.

I'd like some feedback on how it works for you:
{removed link for bandwidth}

Best,
Jason.

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My Tutorial Video Series: Maxwell Render 2 - SketchUp to Maxwell Workflow - ZBrush 4 - Corel Painter 12 Advanced - Substance Designer 2.1


Last edited by Half Life on Tue Jun 15, 2010 1:08 am, edited 1 time in total.

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 Post subject: Re: Fun stuff.
PostPosted: Fri May 28, 2010 12:48 am 
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Joined: Sun Dec 03, 2006 12:57 am
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Location: Netherlands
I think they look great! At least on the simball ;)
I'm modeling a Mini Cooper 1300 in my spare time and when i'm going to render it, i will definitely try one these materials! (Will change the color to British Racing Green though)

Image

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 Post subject: Re: Fun stuff.
PostPosted: Tue Jun 15, 2010 1:13 am 
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Joined: Tue Apr 07, 2009 5:28 pm
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Location: Tampa FL, USA
Thanks Tok_Tok for the feedback -- I've got some new stuff. I'm still working on my updated version of the RAL libraries and I've got some tiles. This zip contains the yellow, orange, red, and purple color families. I made several changes and upgrades/corrections to the textures and added one of my own.

It should be a very subtle but more realistic effect.
Image

I appreciate all feedback as these materials are going out as a set eventually:
zip files removed for bandwidth

Best,
Jason.

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My Tutorial Video Series: Maxwell Render 2 - SketchUp to Maxwell Workflow - ZBrush 4 - Corel Painter 12 Advanced - Substance Designer 2.1


Last edited by Half Life on Fri Jun 25, 2010 2:58 am, edited 1 time in total.

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 Post subject: Re: Fun stuff.
PostPosted: Tue Jun 15, 2010 10:51 am 
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Joined: Mon Jan 10, 2005 11:53 am
Posts: 7610
Now this is looking very nice, Jason!

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 Post subject: Re: Fun stuff.
PostPosted: Tue Jun 15, 2010 11:42 am 
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Joined: Wed Apr 13, 2005 4:58 pm
Posts: 3016
Location: Madrid
They look awesome Jason!

Thanks for sharing.

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 Post subject: Re: Fun stuff.
PostPosted: Tue Jun 15, 2010 1:17 pm 
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Location: Netherlands
They indeed look great! The subtle bumb adds that little bit of realism it needs.

Also a good idea to use a checkermap to generate different color patterns, where have i seen that before... :roll: :wink:

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 Post subject: Re: Fun stuff.
PostPosted: Wed Jun 23, 2010 1:24 pm 

Joined: Tue Jan 18, 2005 4:50 pm
Posts: 1630
Location: vienna
thanks a lot jason, very nice materials!
cheers
stefan


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 Post subject: Re: Fun stuff.
PostPosted: Fri Jun 25, 2010 3:08 am 
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Joined: Tue Apr 07, 2009 5:28 pm
Posts: 1888
Location: Tampa FL, USA
Now for something different.

For those who have the full-rez Arroway "Textures - Edition 1" set or who are going to get it, I have created a full line of Maxwell materials for the Texture Pack taking full advantage of Maxwell 2 material system and incorporating the scaling and tiling specs from Arroway.

For those who have never experienced how good the Arroway textures really are I highly recommend the texture pack as it is extemely cost effective and will be a real eye opener... and the "sample" Arroway textures that ship with Maxwell are not full-rez.

In order to use this set simply drop the full-rez textures in the appropriate folders and enjoy:

Removed link for bandwidth

You can purchase the full-rez textures here:

http://www.arroway-textures.com/en/products/edition-1


Best,
Jason.

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My Tutorial Video Series: Maxwell Render 2 - SketchUp to Maxwell Workflow - ZBrush 4 - Corel Painter 12 Advanced - Substance Designer 2.1


Last edited by Half Life on Sun Aug 01, 2010 1:03 am, edited 1 time in total.

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 Post subject: Re: Fun stuff.
PostPosted: Tue Jul 06, 2010 2:48 pm 
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Location: Tampa FL, USA
Hello all,

So my quest to update the RAL libraries to version 2 is nearing an end and I have a few complete lines for you to download:

Tiles:
removed link due to error

Painted Wall:
removed link due to error

These are of course based on the original version 1.x materials made by paperless, which are still available on the MXM gallery:

http://resources.maxwellrender.com/news_scripts.php?t=1#page=19&mode=1&id=4851

Best,
Jason.

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My Tutorial Video Series: Maxwell Render 2 - SketchUp to Maxwell Workflow - ZBrush 4 - Corel Painter 12 Advanced - Substance Designer 2.1


Last edited by Half Life on Sat Jul 10, 2010 3:28 pm, edited 1 time in total.

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 Post subject: Re: Fun stuff.
PostPosted: Tue Jul 06, 2010 4:25 pm 
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Joined: Wed Dec 01, 2004 2:34 pm
Posts: 263
Location: Nuernberg, GERMANY
wow! thank you!

munch

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 Post subject: Re: Fun stuff.
PostPosted: Sat Jul 10, 2010 3:36 pm 
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Posts: 1888
Location: Tampa FL, USA
I discovered 2 days ago that I the colors I was using for the RAL lines does not precisely match the colors here: http://www.ralcolor.com/

Based on that I have removed the link to the posted lines and have re-worked my lines with more precise colors.

I'll be posting newly revised lines in the coming days.

Best,
Jason.

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 Post subject: Re: Fun stuff.
PostPosted: Sun Aug 01, 2010 12:48 am 
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Joined: Tue Apr 07, 2009 5:28 pm
Posts: 1888
Location: Tampa FL, USA
I need some feedback on this library -- based on some samples I put out to Tok_Tok it's not working as I intended and I need to see some sample renders on automobiles to know if it is keeping the color like it should.

The more saturated colors will "blow-out" a bit, that is expected and just the nature of creating a single set of settings for a wide color range like RAL. Where you should see the most success with these is in the lower saturation colors... which happen the be the more common colors on the road.

Image

Link Removed


When you post(or send) the render please let me know the color number as well.

Best,
Jason.

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My Tutorial Video Series: Maxwell Render 2 - SketchUp to Maxwell Workflow - ZBrush 4 - Corel Painter 12 Advanced - Substance Designer 2.1


Last edited by Half Life on Tue Aug 17, 2010 1:07 am, edited 1 time in total.

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 Post subject: Re: Fun stuff.
PostPosted: Mon Aug 02, 2010 1:02 am 
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Joined: Tue Apr 07, 2009 5:28 pm
Posts: 1888
Location: Tampa FL, USA
Here's my new V2 RAL Classic Glass set -- my ultimate approach was to try to get all these RAL libraries to be as faithful to the colors as possible since the point is the colors themselves... though some materials naturally have shifts due to the material itself.

Link Removed


I still need feedback on the car paint set...

Best,
Jason.

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My Tutorial Video Series: Maxwell Render 2 - SketchUp to Maxwell Workflow - ZBrush 4 - Corel Painter 12 Advanced - Substance Designer 2.1


Last edited by Half Life on Tue Aug 17, 2010 1:07 am, edited 1 time in total.

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