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 Post subject: batch render
PostPosted: Tue Dec 09, 2008 3:18 pm 
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Joined: Wed Dec 01, 2004 2:34 pm
Posts: 262
Location: Nuernberg, GERMANY
when i start batchrender in maya2009(win64-bit), the renderer switches from maxwell to mayasoftware and starts to render!

can somebody confirm that strange behavior?

this was no problem using maya2008(win64-bit)...

thx for feedback!


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 Post subject:
PostPosted: Wed Dec 10, 2008 7:20 pm 
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Joined: Wed Dec 01, 2004 2:34 pm
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Location: Nuernberg, GERMANY
nobody is using maya2009 and maxwell?


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 Post subject:
PostPosted: Wed Dec 10, 2008 7:51 pm 
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Joined: Wed Oct 18, 2006 8:20 am
Posts: 1822
It's a known bug, it will be fixed in the next build.


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 Post subject:
PostPosted: Thu Dec 11, 2008 2:15 pm 
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Joined: Wed Dec 01, 2004 2:34 pm
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Location: Nuernberg, GERMANY
ok...in the next build...thank you Mihnea Balta


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 Post subject:
PostPosted: Wed Feb 11, 2009 12:51 pm 
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Joined: Tue Jan 23, 2007 6:12 pm
Posts: 537
Location: Israel
two months later and I have the same problem. When there will be a fix for that ? I need to render a few sequences!

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ahh....ahhh....ahhh......no !!


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 Post subject:
PostPosted: Wed Feb 11, 2009 2:05 pm 
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Location: Nuernberg, GERMANY
:cry: jaja!

we have to go the old fashioned way and export a bunch of mxss...

munch


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 Post subject:
PostPosted: Wed Feb 11, 2009 2:10 pm 
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that's not funny, 100's of frames are not to be done manually

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 Post subject:
PostPosted: Wed Feb 11, 2009 3:40 pm 
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Joined: Wed Dec 01, 2004 2:34 pm
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Location: Nuernberg, GERMANY
manually?

1. export-mxs with animation checked in maya
2. start maxwell-render-app
3. load first mxs
4. fill-in desired animation-range
5. click render!


the worst case is that you need an extra HD, because of the huge amount of diskspace...


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 Post subject:
PostPosted: Wed Feb 11, 2009 3:45 pm 
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Joined: Tue Jan 23, 2007 6:12 pm
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Location: Israel
I did it but studio loads only the first MXS, I couldn't find how to tell it that there are others ... ?

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 Post subject:
PostPosted: Wed Feb 11, 2009 4:06 pm 
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Joined: Wed Dec 01, 2004 2:34 pm
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Location: Nuernberg, GERMANY
hi choo-chee,

do not use studio for rendering!
open maxell-render app instead...choose Render-Options-tab...in the lower left corner you will find the inputfield FRAMES


mxcl.exe -d

opens a blank maxwell-render window...


does it work?


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 Post subject:
PostPosted: Wed Feb 11, 2009 4:18 pm 
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Joined: Tue Jan 23, 2007 6:12 pm
Posts: 537
Location: Israel
how do you input frame numbers? I tried typing "1-50" yet it appears that MR changes the numbering of my MXS....here it is:

[11/February/2009 16:14:41] Reading MXS:D:/farm/salon-detail1_0001.mxs
ERROR: - MXS file does not exist

ERROR: - Render Failed

my scenes are :
D:/farm/salon-detail1_1.mxs
D:/farm/salon-detail1_2.mxs
D:/farm/salon-detail1_3.mxs
etc....

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 Post subject:
PostPosted: Wed Feb 11, 2009 4:39 pm 
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Joined: Wed Dec 01, 2004 2:34 pm
Posts: 262
Location: Nuernberg, GERMANY
in maya renderglobals under COMMON-tab choose name.#.ext and set framepadding to 4


so your files should be named:

salon-detail.0001.mxs
salon-detail.0002.mxs
salon-detail.0003.mxs
...



now it should work!?!


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 Post subject:
PostPosted: Wed Feb 11, 2009 4:40 pm 
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Joined: Tue Jan 23, 2007 6:12 pm
Posts: 537
Location: Israel
yeah thanx I try to just multi rename it for now to test your idea

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 Post subject:
PostPosted: Wed Feb 11, 2009 4:46 pm 
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Joined: Tue Jan 23, 2007 6:12 pm
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Location: Israel
Y O U A R E T H E M A N !!!!!!!!

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 Post subject:
PostPosted: Wed Feb 11, 2009 4:53 pm 
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Posts: 262
Location: Nuernberg, GERMANY
happy rendering!

munch :D


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