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PostPosted: Wed Sep 06, 2006 10:28 am 

Joined: Tue Apr 12, 2005 2:03 pm
Posts: 201
Location: IAMsterdam
14 hours on dualcore 3.2 Ghz

I have to use extreme high Watt values, 200.000 Wats to see the lights and shadows, is this normal?

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PostPosted: Wed Sep 06, 2006 10:37 am 
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Joined: Sat Dec 03, 2005 3:04 am
Posts: 113
Location: France
hello

very nice model out there, is it the chair at hair cutter shop ? x)beware of the smooth groups on the leather part

for your light and shadows problems, try to set the scene unit scale to 1, and work in real scale :) I hope it will solve it-

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PostPosted: Wed Sep 06, 2006 12:06 pm 

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Thanks Hys, will try! :idea:
Have a nice day.

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PostPosted: Wed Sep 06, 2006 12:44 pm 
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Joined: Thu Mar 17, 2005 3:22 am
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Location: China
Pretty nice one...there is some meshing problem, not enough smooth.
About the shadow, you should try to work with a smaller emitter surface. and as Hys says, check your scale.

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Rhino3D 4.0 - Maxwell 1.7.1 ... Q9400 - 4GB RAM


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PostPosted: Wed Sep 06, 2006 1:06 pm 

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hyltom wrote:
Pretty nice one...there is some meshing problem, not enough smooth.
About the shadow, you should try to work with a smaller emitter surface. and as Hys says, check your scale.


Thanks hyltom, will check it later today.

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PostPosted: Wed Sep 06, 2006 6:38 pm 

Joined: Fri Jan 21, 2005 9:16 pm
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Location: France
nice evermotion chair render :D

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PostPosted: Thu Sep 07, 2006 8:47 am 

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thomas lacroix wrote:
nice evermotion chair render :D


true!

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PostPosted: Thu Sep 07, 2006 9:55 pm 
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Joined: Wed Apr 20, 2005 11:13 am
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Location: near Vienna
...looks nice...what material is the red material?

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(Windows 7 Ultimate 64bit SP1)
C4D R13.061 Studio Bundle Maxwell Render 2.7 VrayBridge 1.2.6.1
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Dual Xeon X5355 2.66GHz - 16GB Ram - Nvidia Quadro FX 4600


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PostPosted: Mon Sep 11, 2006 4:42 pm 

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jurX wrote:
...looks nice...what material is the red material?


one of the velvets out of maxwells database :)

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PostPosted: Tue Sep 12, 2006 11:43 pm 
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Joined: Thu Jan 27, 2005 2:02 pm
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Location: Netherlands
Ziet er goed uit Freddy!

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Sevensheaven.nl — design | illustration | visualization | cartoons | animation


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PostPosted: Wed Sep 13, 2006 10:53 am 

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MetinSeven_com wrote:
Ziet er goed uit Freddy!


Dank je, heb zo weinig tijd gehad voor maxwell, 'k ga maar eens vaker proberen iets te doen met maxwell!

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PostPosted: Wed Sep 13, 2006 11:44 pm 
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Joined: Thu Jan 27, 2005 2:02 pm
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Location: Netherlands
Maxwell is da bomb when it comes to photorealism, only for fast and smooth 3ds Max integrated workflow for assignments I still use V-Ray a lot, and if it doesn't have to be really realistic I even use the good old Max scanline renderer every now and then. It renders fast as lightning compared to V-Ray and Maxwell. :)

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PostPosted: Thu Sep 14, 2006 10:16 am 

Joined: Tue Apr 12, 2005 2:03 pm
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Mostly all my renderings are done with FPrime (www.worley.com), very fast and very good quality!

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PostPosted: Thu Sep 14, 2006 10:18 am 
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Yes, I've read good things about that. Worley creates great procedural textures as well, and I believe FPrime has great realtime options. But I guess it's only available for Lightwave isn't it?

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PostPosted: Sun Sep 17, 2006 8:38 pm 

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MetinSeven_com wrote:
Yes, I've read good things about that. Worley creates great procedural textures as well, and I believe FPrime has great realtime options. But I guess it's only available for Lightwave isn't it?


That's right, sorry bwoooi!

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