Maxwell Render

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PostPosted: Sun Jan 29, 2006 5:09 pm 
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Joined: Mon May 23, 2005 12:00 pm
Posts: 908
Location: UK
shed added
1 hr rendering time, sun and sky and modelled etc in cinema 4d
hope you like

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PostPosted: Sun Jan 29, 2006 9:37 pm 
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Joined: Mon May 23, 2005 12:00 pm
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Location: UK
i get the feeling im spamming my own thread here :)

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PostPosted: Sun Jan 29, 2006 10:57 pm 
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Joined: Wed Nov 24, 2004 6:20 pm
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yeah strange you've highjacked your own thread :!: ...Great work - love the cornell sheep man... :)

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PostPosted: Mon Jan 30, 2006 3:31 am 
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Joined: Sat Jan 29, 2005 12:59 pm
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Location: milano
you're way too prolific, it's easy to fall behind.
the daylight shed looks good, but the flashlight one needs a bit more work, what really catch the eye are the maps that tile/repeat too obviously.


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 Post subject:
PostPosted: Mon Jan 30, 2006 5:37 am 

Joined: Fri Jun 10, 2005 5:33 pm
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i like very much your jobs ... be profilic as u want...some less good render dont spoils the very good whole. to me..


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PostPosted: Mon Jan 30, 2006 11:18 am 
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Location: UK
rivoli the textures are reall buggy if you look at the screen grab and compare to the rendered shot you can see that although some are the same they aint like the rendered shot whic appears to be the same one over and over.
im meaning the end of the shed
Image

dunno time to move onto a new one

thanks for the comments guys[/img]

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PostPosted: Sat Feb 04, 2006 11:34 am 
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Joined: Mon May 23, 2005 12:00 pm
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added another one, ronseal counter. ive started to use it now for some of my client work. they are happy with it and think that what im showing them is almost photo[ish].
all i need now is a little speed up, but i can wait :)


created in c4d and i used the maxwell plugin and my studio lighting setup

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 Post subject:
PostPosted: Sun Feb 05, 2006 8:33 am 
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Location: UK
new one added - UCM shadow rendered in 40 mins at 800x600

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 Post subject:
PostPosted: Sun Feb 05, 2006 6:45 pm 

Joined: Sat Sep 03, 2005 4:45 am
Posts: 296
damnit, you took my idea lol, I wanted to have the outline of a guy holding a camera in my scene. Extremely good work


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PostPosted: Sun Feb 05, 2006 6:49 pm 
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Joined: Fri Jun 17, 2005 10:04 am
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Location: berlin
he he, great idea :D :idea:


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PostPosted: Sun Feb 05, 2006 6:50 pm 
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Location: UK
you can use it mate. i dont mind sharing ;) (jk)
thanks for liking it and be sure to look out for more. i wanted to do it for ages now and on friday a client spotted the tripod in the reflection of the ronseal header and i thought nows the time to stop being lazy and to do it :)


edit: go see the offtopic thread i just made about that picture :D

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 Post subject:
PostPosted: Tue Feb 07, 2006 10:06 am 
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Joined: Sat Jun 18, 2005 5:44 pm
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Location: Pole Position
too bad you can't change the title of a post, .......this ought to be dd_'s Museum. ......nice collection. ;)

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 Post subject:
PostPosted: Tue Feb 07, 2006 10:12 am 
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hmm arent museums made up of some old crap and gallerys made up of artwork.... what are you saying here mate ;)
title changed just for you :)
more to come

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 Post subject:
PostPosted: Tue Feb 07, 2006 10:22 am 
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Joined: Sat Jun 18, 2005 5:44 pm
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I'm saying you got a nice little collection going .......... ;) :lol:

thanks for the change ! .......cool.

btw:.......i guess you can change the title . :P ...also cool.

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PostPosted: Sun Feb 12, 2006 5:19 pm 
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Location: UK
portaloo added
left it with some noise as i felt it looked like a cheap digi camera photo [ish]

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