Maxwell Render

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PostPosted: Fri Aug 12, 2005 6:19 pm 
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Joined: Wed Feb 02, 2005 9:11 pm
Posts: 875
Location: Tampa,Fl USA
WOW

JUST PIMPIN!!

grreat great mood, great compositions.
Wonderfull work!
Keep em rendering!


cheers
-Luke


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 Post subject:
PostPosted: Thu Aug 18, 2005 11:46 am 
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Joined: Wed Apr 13, 2005 4:58 pm
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Location: Madrid
:oops: :oops: Thank you all for your answers, questions, critics and good words. I'm sorry I could not answer before.

Mihai: I agree. Maybe I spent too much time in front of PC that day.
I will post it but, what's the point of maxwellianart.com? Just to show? Anyway I will be proud to do it.

Wagurto: Don't worry, it's not that hard. The settings are quite normal: Physical sky with sunlight in all of them with different hour of the day and month (sorry I can't remember exactly which day and month did I use in which).

Camera settings in the 1st one:
fStop: 8.66
Shutter Speed: 125
Lens: 35,3684mm

2nd one:
fStop: 2.0
Shutter Speed: 2100
Lens: 106,9259mm
With Circular diaphragm

3rd one:
fStop: 11.5
Shutter Speed: 135
Lens: 39,1599mm

Hervé: You are not stupid; clip map is not working, the leaves are 3d modeled.

devista: I prefer the second one too, but it looks the first one works better. ;)

ludi: Well I guess both things are in work there: left tree is green, but not as dark as it looks cause we see the shadowed side and right tree is mapped in a brownish yellow and we see the iluminated side.

oz42: Yes, just skylight and sunlight. As you talk about that concrete texture and another guy asked for it in a private message I'll share it (2138x1712 probably I got it from another web, but I can't remember now which was; maybe http://www.imageafter.com/ ):

Image

Thanks to all again for such a good critics.

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 Post subject:
PostPosted: Thu Aug 18, 2005 2:24 pm 

Joined: Tue Jan 25, 2005 5:38 pm
Posts: 241
Location: hagerstown md
damn... I hadnt noticed the small waterfall you have, I've been having real issues trying to get a convincing waterfall. Did you model it mate? Any assistance would be brilliant.
Image

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 Post subject:
PostPosted: Fri Aug 19, 2005 12:54 am 
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Location: Madrid
Yes, it's modeled. It has a dielectric mat applyed. I think that the most important things are the material of what is behind the waterfall and the length and frequency of the waves. In your case I think I would make the waves of the water a bit wider.

Hey that image looks very good. Keep on trying.

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 Post subject:
PostPosted: Fri Aug 19, 2005 3:07 pm 
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Joined: Mon Dec 13, 2004 12:28 pm
Posts: 413
Location: Bassano del Grappa [Italy]
Very good work and really good texture.

Bravo!

P.

Hervè: the trees are all 3d without use of CM... you can try to use Arbaro 2.0 java program open source... it work fine:

http://arbaro.sourceforge.net/

Image

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 Post subject:
PostPosted: Fri Aug 19, 2005 4:03 pm 

Joined: Tue Jan 25, 2005 5:38 pm
Posts: 241
Location: hagerstown md
I'll have to have a go at modeling it then ....thanks for letting me know

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 Post subject:
PostPosted: Sat Aug 20, 2005 5:22 pm 
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Joined: Wed Apr 13, 2005 4:58 pm
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Location: Madrid
Pietro, I downloaded Arbaro but I found it quite hard to make it work. Could you explain in few words how to do it? I don't know which program should I use.

Thanks a lot.

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 Post subject:
PostPosted: Fri Dec 02, 2005 5:00 am 

Joined: Sat Mar 05, 2005 1:17 am
Posts: 559
Location: Miami Florida USA
Does anybody knows how to use arbaros tree cretation software?


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 Post subject:
PostPosted: Fri Dec 02, 2005 5:40 am 
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Joined: Thu Apr 28, 2005 5:33 pm
Posts: 106
Location: Berlin, Germany
@Fernando & wagurto

Hello guys,

I've just downloaded Arbaro and had a look at it. What you guys need first is
Java -> Windows? -> klick ... other? ... klick.

If you're done with downloading and installing Java, just doubleklick on
arbaro_gui.jar or open a shell change to arbaro dir and type:
java -jar arbaro_gui.jar.

Well, then just open a .xml file of a tree you like to play with and what should
I say .... the program is self-describing. :P :D ;)

Of course you should read the readme but you don't have to ... hehe. ;)



take care
Oleg

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 Post subject: Re: landscaping
PostPosted: Fri Dec 02, 2005 7:55 am 
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Joined: Thu Apr 28, 2005 5:33 pm
Posts: 106
Location: Berlin, Germany
mkarkowski wrote:
Just curious, how did you create your plants, trees, etc?


You must been kidding, right? :P :D ;)
Just take a look at Arbaro. ;)


take care
Oleg

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 Post subject:
PostPosted: Fri Dec 02, 2005 10:58 am 
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Joined: Wed Apr 13, 2005 4:58 pm
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Location: Madrid
I used Onyx trees.

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 Post subject:
PostPosted: Fri Dec 02, 2005 11:02 am 
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Joined: Wed Apr 13, 2005 4:58 pm
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Location: Madrid
Thank you Olbo

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 Post subject:
PostPosted: Fri Dec 02, 2005 2:26 pm 
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Joined: Wed Nov 24, 2004 3:19 pm
Posts: 73
Location: Huelva, Spain
Fernando is a great work, very nice texturing. Impresionante joder.


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 Post subject:
PostPosted: Fri Dec 02, 2005 2:48 pm 
Mmmm, Is there a way to export "arbaro"'s trees to something diferent to POV meshes?, something like .obj?

Thank's.

P.S.: Awesome renders also! :)


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 Post subject:
PostPosted: Fri Dec 02, 2005 3:06 pm 

Joined: Sat Mar 05, 2005 1:17 am
Posts: 559
Location: Miami Florida USA
HI guys, thanks your reponses, I am jus curious how big are the files created by onxy trees or arbaro? I finally could used the arbaro software and I did a test with a plam tree and I took more 15 minutes to Viz to import the dxf file. I wonder if this trees would delay even more Maxwell render time?
thanks


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