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PostPosted: Sat Feb 25, 2006 6:23 pm 
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many many times. ......nice pics, ...... ;) :)

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PostPosted: Sat Feb 25, 2006 7:03 pm 

Joined: Tue Jul 19, 2005 11:47 am
Posts: 203
Quote:
Thanks Nico for your good pointing.

No, It's not lowpoly. But I don't know why this staircase appaer.

I tried some times, but results are always same.


sandykoufax, I've posted a short thread about this before:

http://www.maxwellrender.com/forum/view ... highlight=

but sadly no response from NL. Out of interest I'm using maya - what are you using?

Re the suggestion to increase the numbers of subdivisions - if you look at my thread you will see I've compared the Maya wireframe with the Maxwell Studio wireframe. It's hard to understand what mayall is doing with it's tesselation - sometimes it seems to apply it's own polygon reduction routines to the poly data. All fine except of course when you are getting render faults based on this 'reduction'.

Don't get me wrong, I'm learning to love maxwell more and more - just frustrated that the small bugs remain uncorrected.

Why have a 'physically correct' renderer with flawed tesselation routines ?

- seems like a contradiction.

Sorry to always be moaning...


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PostPosted: Sat Feb 25, 2006 7:27 pm 
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Location: Seoul, Korea
samsam wrote:
Quote:
Thanks Nico for your good pointing.

No, It's not lowpoly. But I don't know why this staircase appaer.

I tried some times, but results are always same.


sandykoufax, I've posted a short thread about this before:

http://www.maxwellrender.com/forum/view ... highlight=

but sadly no response from NL. Out of interest I'm using maya - what are you using?

Re the suggestion to increase the numbers of subdivisions - if you look at my thread you will see I've compared the Maya wireframe with the Maxwell Studio wireframe. It's hard to understand what mayall is doing with it's tesselation - sometimes it seems to apply it's own polygon reduction routines to the poly data. All fine except of course when you are getting render faults based on this 'reduction'.

Don't get me wrong, I'm learning to love maxwell more and more - just frustrated that the small bugs remain uncorrected.

Why have a 'physically correct' renderer with flawed tesselation routines ?

- seems like a contradiction.

Sorry to always be moaning...


Thanks samsam.

your link is helpful to me to understand my mistery.

I'm using 3dsmax.

and in my scene, that chair is meshsmoothed polygon model too.

:D


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PostPosted: Sun Feb 26, 2006 8:22 pm 
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Location: Seoul, Korea
Hello. :D I updated three image of my last scene.

Image Image Image


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PostPosted: Sun Feb 26, 2006 11:11 pm 
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Location: Pole Position
hey Sandy ..... :) ......that snow ! .....pretty good. ;)

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PostPosted: Mon Feb 27, 2006 1:15 am 

Joined: Fri Jun 10, 2005 5:33 pm
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is that possible that this guy make always masterpieces!!! please make just a good render sometimes... i will feel less a newbie :D


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PostPosted: Mon Feb 27, 2006 4:01 am 

Joined: Wed Nov 09, 2005 1:26 am
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Location: California
how'd you do the rain and snow?


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PostPosted: Mon Feb 27, 2006 4:56 am 
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Location: Seoul, Korea
Oh, thanks you so much friends. :D

ggjason, I made rain and snow with 3dsmax scatter. :wink:


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PostPosted: Mon Feb 27, 2006 5:25 am 
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Joined: Wed Apr 20, 2005 6:51 pm
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Location: neh?
Wow! :shock:

These are incredible Sandy! You keep blowing my mind with these renders. These are all very inspiring.

(And you are very cruel to show pictures of kimchee!! You know how much I miss eating it. This is torture! :twisted: :P :lol: )

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PostPosted: Mon Feb 27, 2006 5:55 am 
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Location: Seoul, Korea
Thanks michael. :D

michaelplogue wrote:
(And you are very cruel to show pictures of kimchee!! You know how much I miss eating it. This is torture! :twisted: :P :lol: )


hehehe~ sorry! :) :wink:


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PostPosted: Mon Feb 27, 2006 12:09 pm 
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Joined: Tue Mar 01, 2005 1:24 am
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Location: siena (italy)
sandy, another wonderful set! :D :D :D

the only crit here is the water in the first image has too much roughness (i think)
beside that, i just love them
and i'd love to see a wireframe as well... :)


congrats,


Andrea

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PostPosted: Mon Feb 27, 2006 1:21 pm 
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Thanks andretto for your advise. :D

and wireframe is here

http://www.maxwellrender.com/forum/view ... ht=#122567


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PostPosted: Mon Feb 27, 2006 2:04 pm 
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Location: Netherlands
Again, I'm without words :shock:

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PostPosted: Mon Feb 27, 2006 7:09 pm 
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Location: Huelva, Spain
Sandy you are a ARTIST.


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PostPosted: Mon Feb 27, 2006 7:21 pm 
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Joined: Mon May 23, 2005 12:00 pm
Posts: 908
Location: UK
really nice collection of work you have there mate

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